I was just about to send my latest scenario out for its first round of playtesting when I noticed that I have a small but very annoying problem with my tech tree and negotiations. In the process of trying to figure out what was going on I totally confused myself and now I can't tell it apart anymore. Also, there are some other things I'd like to clear up.
Now, here are my question for you:
1) Can a technology with NO, NO as preresquisit be traded in negotiations, stolen by diplos/spies or be optained by some other way?
2) If I have tech A, can it be normally researched, traded or stolen if both its prerequisits are NO, NO tech? (Of course I would have both techs that are NO, NO.)
3) If I have tech B, one of its prerequisits is a normal tech that is NIL, NIL or something other, and the second is a NO, NO, can it be researched, stolen or traded?
4)What ways are there to make sure that techs, units and city improvemnts remain restricted to a certain Civ other than to disallow negotiations between them and giving the other civs a tech that makes them obsolete?
5) Could someone please explain to me the Once Removed and Twice Removed idea in a way that I can understand it? I really like that design tip on SLeague, but I keep misunderstanding it. I'd really appreciate it because I have several partially divergent tech trees to achieve obselence of units and city improvements that are unique to only a few or one civ and I want this to work correctly.
6) Could someone also explain to me how exactly the ChangeTerrain event works? Will it only change a single square? What if I want to change an area the size of 25 squares, do I need 25 seperate events for this?
7) How can I make absolutely make sure that civs that are in contact in a scenario do remain in contact for the duration of the scenario? I read somewhere that embassies help but I have seen othwerwise in the last days...
I hope I am not overwhelming you with all those question and I think I akready have the answers to a few of them but I would like to be sure before I take a decision.
Many thank yous in advance!
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Mathias' Civ II Page
http://members.nbci.com/thalys
Now, here are my question for you:
1) Can a technology with NO, NO as preresquisit be traded in negotiations, stolen by diplos/spies or be optained by some other way?
2) If I have tech A, can it be normally researched, traded or stolen if both its prerequisits are NO, NO tech? (Of course I would have both techs that are NO, NO.)
3) If I have tech B, one of its prerequisits is a normal tech that is NIL, NIL or something other, and the second is a NO, NO, can it be researched, stolen or traded?
4)What ways are there to make sure that techs, units and city improvemnts remain restricted to a certain Civ other than to disallow negotiations between them and giving the other civs a tech that makes them obsolete?
5) Could someone please explain to me the Once Removed and Twice Removed idea in a way that I can understand it? I really like that design tip on SLeague, but I keep misunderstanding it. I'd really appreciate it because I have several partially divergent tech trees to achieve obselence of units and city improvements that are unique to only a few or one civ and I want this to work correctly.
6) Could someone also explain to me how exactly the ChangeTerrain event works? Will it only change a single square? What if I want to change an area the size of 25 squares, do I need 25 seperate events for this?
7) How can I make absolutely make sure that civs that are in contact in a scenario do remain in contact for the duration of the scenario? I read somewhere that embassies help but I have seen othwerwise in the last days...
I hope I am not overwhelming you with all those question and I think I akready have the answers to a few of them but I would like to be sure before I take a decision.
Many thank yous in advance!
------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
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