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Testing the Waters

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  • Testing the Waters

    Hi guys,

    I've been a forum lurker for a few months now (posting very infrequently); though, I've been keeping up on the development on certain scenarions (Imperium Romanum, and Captain Nemo's Secret Project, are examples). I really like this board, even if I don't have much to contribute.

    At least until now.

    For several months now, I've been working on and off on a scenario for my own enjoyment. Understand, it's nowhere near as complex of innovative as Captain Nemo's professional work; though, I've been getting the idea that maybe some other people would like to give it a shot, regardless.

    Basically, it's a World War II scenario (a vastly improved version of the original wwii.scn, to be specific) combined with many of Captain Nemo's innovative ideas, along with some of my own modifications for good measure.

    I've still a good bit of work to do before I could consider it done, but it's starting to take real shape. Knowing that other people would want to play it will definitely make me work that much harder.

    So, I'm testing the waters -- is there a receptive audience here, or is the whole WWII "Germany does Europe" scene just played-out?

    If there is, I'll try and post some screens and stuff, and implement suggestions from anyone interested.

    Thanks!

    Chris Kirchgasler

    PS. I forgot to add that I would need Captain Nemo's permission to use his units and terrain art if I was to post the scenario, at all. CN, if you're out there, do you mind?

    Just think of it as an homage to your awesome work.
    <font size=1 face=Arial color=444444>[This message has been edited by Chris Kirchgasler (edited February 20, 2001).]</font>

  • #2
    I don't think there can ever be enough scenarios on any subject. I'll try it, and I bet so will many other people. Don't concern yourself with living up to anyone else, I'm sure you will have many good ideas to add to the many that are here. So bring it on!

    ------------------
    All knowledge begins with the phrase: I don't know.
    I believe Saddam because his position is backed up by logic and reason...David Floyd
    i'm an ignorant greek...MarkG

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    • #3
      I have always had a place in my heart for WWII scenarios (it was my first try and failure at making a scenario).

      I have plenty of info, especially on german secret weapons and subs. (I think the best balance for a WWII scenario is to give the germans seuperio units, Americans superior manufacturing and Russians superior population growth. but that's just what I think).

      If you want any ideas or info, even test data on cannons firing at armour plating, please contact me.

      pchoo@netvigator.com

      (I think this makes it the 1000th post on the HS forum)
      .
      This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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      • #4
        Thanks for the offer, Kobayashi, but I already have most of the actual gameplay set up. Right now, I'm trying to write in events and tweak the AI.

        I do have a question, though, that maybe someone can answer. If I delete Wonders is there any way to get them back? Do I have to go in and manually switch some trigger, or something?

        Chris Kirchgasler

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        • #5
          How do you mean delete? As in creating them and destroying the city they are in?
          No Fighting here, this is the war room!

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          • #6
            Yeah, originally, I was using most of the default wonders, then decided to use some of the one Cap'n Nemo had thought of. I thought I could delete them from the city and be able to build them again, but I guess not.

            Anyway, does anyone have a clue, or am I screwed?

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            • #7
              Post some screenshots.
              Please Visit:
              http://aow.apolyton.net

              And contribute if you can!

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              • #8
                If you use a wonder and want to take it away from a city: A: edit city, take away all wonders (there is no other way to do this, if you destroy the city you wont be able to use the wonder again!) B: create the wonder in another city.
                [This message has been edited by Henrik (edited February 21, 2001).]
                No Fighting here, this is the war room!

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                • #9
                  One WW2 scenarios is one too many.

                  ------------------
                  St. Leo
                  http://www.sidgames.com/hosted/ziggurat/
                  http://www.sidgames.com/forums/
                  Blog | Civ2 Scenario League | leo.petr at gmail.com

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                  • #10
                    I also prefer ancient/medieval scns, but in the end it´s the quality, not the topic that makes a good scn.
                    Speaking about WWII, has somebody ever made a Dunquirck (-sp?) scenario? I think it would be a nice idea. You can make it as a race against the time (evacuate the British forces before the Germans destroy them completely)...

                    And Chris, I also would like to see some screenshots...
                    Blah

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                    • #11
                      This is really frustrating.

                      Any Wonders I deleted using the "City Edit" feature disappear completely.

                      This, of course, will really screw up some of the Civ's abilities to wage wars and have accurate production/civilian temperments.

                      I'm trying to figure out an alternative solution to the problem. If anyone has suggestions, I welcome them.

                      PS. Screenshots will come when I start final playtesting. I'm not going to pique interests too much when the scenario still has major problems (like the aforementioned).

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                      • #12
                        God bless you.

                        Edit: Argh, the link is "forbidden." Anyone else know another place I can snag this all-important guide?
                        [This message has been edited by Chris Kirchgasler (edited February 27, 2001).]

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                        • #13
                          Strange that the link to my page doesn't work for you. It works fine for me.. But fortunately, mr Gothmog has been so nice to upload it to his homepage too. Here is the direct link:

                          http://users.sgi.net/~harden/downloads/hex-edit.zip

                          Comment


                          • #14
                            Why not take a look at Allard's Hex Editing Guide? He shows where the Wonder information is stored, and explains how to change status from "destroyed" to "unbuilt" (change a single letter from E to F). You can download the document from here:
                            http://allard.8m.com/hexediting.htm
                            To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                            From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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                            • #15
                              Thank you Allard, I was able to download it.

                              Onward with my merry scenario-making ways!

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