STOP THE PRESSES!!!
Below is an excerpt form an email I just sent to Captain Nemo. He had emailed me asking a few questions, and as I answered I came upon an disturbing discovery! I begin by answering the question of why some Soviet units have no move points when the scenario kicks off...
Boy,this has got me soooo
Below is an excerpt form an email I just sent to Captain Nemo. He had emailed me asking a few questions, and as I answered I came upon an disturbing discovery! I begin by answering the question of why some Soviet units have no move points when the scenario kicks off...
quote: Hi Captain, Hmmmm..... I'll start with the issue of the units without movement cost. If you start up 2194 and play a single player game as the Soviets, you will notice the same thing. Many of your troops (especially in the East) do not have movement points on turn 1. This has ALWAYS been the case as far as I know. I assumed you were trying to simulate the Soviets' unpreparedness at the start of the war. But again, something peculiar here too. In that same single player game you just started, if you end the Soviets turn (turn1) they immediately get to move again in January '42 (turn2)! But after you end that turn, the Japanese get to move (which is correct as the standard order goes ie: Japan first, Soviets last) and then the Soviets get to make another turn, but it is then Feb 1942!!! Aparently Soviets are the only ones able to move in January 1942. This was not the case in the first round of PBEM. You can even see in the story thread that all players moved in January 1942. IIRC, the first time through the 2194 multiplayer, Xin told me that the Soviet didn't finish his turn (using Cntrl+N), but I tend to think now that it was actually the AI taking over for the entire new turn that the Soviet player missed, rather than just the AI moving the pieces with movement left in them (which is what will happen if the turn isn't ended properly). I don't really know why that is. Test it for yourself. All of the units that didn't have movement in turn 1 are back to normal in this New Free Turn the Soviets get. I guess you could've made an even bigger counter attack on Xin...[why am I telling you this!?! ] This has major ramifications in the multiplayer game though. I think we should maybe stop untill we can all talk and work these damn bugs out. But you are probably very busy with ****** ( edited so as not to reveal secret new scenario) so there is no time for a good ol' 2194 re-work. I dunno. |
Boy,this has got me soooo
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