I was just wondering if there is any interest in a North Korea scenario. To make it good I would need to do quite a lot of work on the existing Korea map as well as a lot of other stuff. Assuming I don't do something stupid like release it when Captain Nemo's next scen comes out, would anyone feel compelled to play it?
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No announcement yet.
Would anyone be interested in my North Korea scenario?
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That would be great!
What kind of scenario are you considering making? (eg will it be about the Korean War, or a history of North Korea from 1945 to the present [and whatever future the country has])
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I haven't quite decided if it will be the entire time from the establishment of the two countries or beginning just after the Korean War, or even starting in 1991. If it's one of the first two possibilities, the length of the scenario could be shorter, but any one of them could potentially last to 2010 (though realistically North Korea has had no real chance of successful occupation of the South since 1980 or even earlier).
What kind do you think would be better? The only problem with the first two is that they might provide too much ability to inject the knowledge of hindsight. I think starting about where things really got hopeless after the Soviet collapse would really be a challenge.
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First I don't know if it's going to be about the first Korean war per se, but since I'll have the map I might be able to do that too. I tried one before but I had problems with it.
The Apolyton Archives have one (korea.zip?), but it isn't big enough or cover the territory I would like, so I'm converting it into a bitmap, then adding on parts of China, Japan, Russia, and more sea to the South, then maybe enlarging it to tak advantage of Gigamap.
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I tried to make a scenario with your map eternal, but it is a lot of work getting the AI to work right is a nightmare I got some units lying around if you want them"The Christian way has not been tried and found wanting, it has been found to be hard and left untried" - GK Chesterton.
"The most obvious predicition about the future is that it will be mostly like the past" - Alain de Botton
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That's why you have to think about whether you can actually get it to work before you get too excited... Well, I have a good plan on how to make game economics work. How to do the military aspect will be a little harder, but with lots of events and static units it shouldn't be too hard. Modeling the first Korean War could be a bit of a pain to work out, and since I failed before I will probably have any scenario start in 1960 or so.
Sure, send me your graphics (societyeternal@aol.com), I'll see what you had.
[This message has been edited by Eternal (edited December 08, 2000).]
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