What is the next thing you think most scenarios will be including. Today's effort lean far more towards total conversion than previously. It started with simply adding amended rules.txts, then units.gif, through to all the support files. Today I think the standard is for multiple events, either as multi-part scenarios or configured for different sides. Winter/summer terrain changes were quite big for a time. Star Trek Wars, if you've seen it, includes 3 *.dll files for hardcoded artwork. Even a full sounds addition used to be the exception rather than the rule, now everyone must have them.
What do the designers think will be the next big thing, and what do the players want to see? Also what might be the next leap foward?
My own idea is the inclusion of multiple scenario files, unbalanced for the human player side, as well as multiple events files. This is what JP had in mind for Ansteig but never finished.
In planning a (distant) future Faklands war scenario, I thought of allowing maximum preferences. With two sides in the conflict there would be six scenario files, and multiple event files with the following variables:
Unit distribution: historical, pro-Argie, pro-Brits
limited campaign/deathmatch. End after a real date, or continue to the bitter end.
Unit reinforcements: historical, pro-Argie, pro-Brits.
Event dates: historical or random - affecting reinforcements mainly.
The scenario files would be basically three different kinds, and then doubled with the scenario length activated for three. Size wouldn't be that great either: about 40Kb compressed size for each.
Comments?
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The Historical Civ2 Site
http://members.nbci.com/HistCiv2/index.htm
"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
"Treaties are like roses and pretty girls: they last while the
What do the designers think will be the next big thing, and what do the players want to see? Also what might be the next leap foward?
My own idea is the inclusion of multiple scenario files, unbalanced for the human player side, as well as multiple events files. This is what JP had in mind for Ansteig but never finished.
In planning a (distant) future Faklands war scenario, I thought of allowing maximum preferences. With two sides in the conflict there would be six scenario files, and multiple event files with the following variables:
Unit distribution: historical, pro-Argie, pro-Brits
limited campaign/deathmatch. End after a real date, or continue to the bitter end.
Unit reinforcements: historical, pro-Argie, pro-Brits.
Event dates: historical or random - affecting reinforcements mainly.
The scenario files would be basically three different kinds, and then doubled with the scenario length activated for three. Size wouldn't be that great either: about 40Kb compressed size for each.
Comments?
------------------
The Historical Civ2 Site
http://members.nbci.com/HistCiv2/index.htm
"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
"Treaties are like roses and pretty girls: they last while the
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