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  • Napoleon 1.1 and some questions

    As all the fans (yes both of you!) of my Napoleon scenario will be pleased to hear v 1.1 is nearly finished, 1.1 inprovements:

    - Much harder for the French to maintain the war in Holland and Italy at the same time
    - Cities grow much more slowly now
    - Terrain chages (stats and grphics)
    - Prussia gets new city style
    - General and Old gaurd made weaker
    - Poland made weaker
    - Changed some city names

    It should be ready in 2 or 3 days

    Now for the questions

    1. How can I get units to stay in forts and cities, when the unit has a higher attack than defence value and is set to attack?

    2. Can I have my periods in the game different lengths?
    i.e. have one set of rules, events and units for 36 turns and then have another set for 12 turns etc.
    because I would like to have ythe following periods in my scenario, each with its own units, evnts etc.
    1793-1796 Revolutionary wars
    1796-1802 Napoleon arrives/The Eygptian campain
    1802-1803 Peace of Armeins
    1803-1806 Into central europe
    1806-1810 From Australitz to Berlin
    1810-1812 Master of the world?
    1812-1814 The Russian campain/the retreat from Russia
    1814-1815 Holding back the tide
    1815- The last battle

    This is what I have planed for version 1.2, I would just to know if this is possible?

    ------------------
    Windows 98 (windoze) a 32 bit extention of a 16 bit graphical shell for an 8 bit operating system, origalanly coded for a 4 bit processor by a 2 bit company who can't stand one bit of competition!
    "The Christian way has not been tried and found wanting, it has been found to be hard and left untried" - GK Chesterton.

    "The most obvious predicition about the future is that it will be mostly like the past" - Alain de Botton

  • #2
    quote:

    Originally posted by C0ckney on 11-09-2000 02:57 PM
    1. How can I get units to stay in forts and cities, when the unit has a higher attack than defence value and is set to attack?



    Can´t you simply create new units as defenders? I saw some free slots in your units.gif.
    These attackers will always run away with the current settings (unless you give them zero movepoints, but then the game would be a bit boring ).


    ------------------
    Civ2000
    [This message has been edited by BeBro (edited November 09, 2000).]
    Blah

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    • #3
      1) If you want a city defender which can attack, experiment with short-move air units (M1,2,or 3). This will only work if the cities are far enough apart to prevent units from moving from one city to another.

      2) Yes. All you have to do is include a message event which tells the player "It's time to save, close, run the batch file and restart." Take a look at Nemo's events in Red Front to see how this is done (f/e, summer is always longer than winter).
      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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      • #4
        Change the colors of the city names and the irrigation...it hurt my eyes.
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