While designing the barbarian activity in my upcoming scenario, I made the following observation which I haven't seen elsewhere:
Barbarian leaders seem to resemble the Diplomat slot in all ways except their icon and their behavior. I used this to make a domain 3, move 0 leader, which marks the spot where either a pirate or a horde is created. Other ideas would be a harder-to-kill leader (work for that reward!) or one which runs away faster.
Barbarian leaders seem to resemble the Diplomat slot in all ways except their icon and their behavior. I used this to make a domain 3, move 0 leader, which marks the spot where either a pirate or a horde is created. Other ideas would be a harder-to-kill leader (work for that reward!) or one which runs away faster.
Comment