Announcement

Collapse
No announcement yet.

Wanted: Testers for two projects (a scenario and civ2 city editor)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Based on the screenshot, I think you should add a wonder assigner (I know that the data-structure is different from improvs).

    ------------------
    St. Leo
    http://ziggurat.sidgames.com/
    http://www.sidgames.com/forums/
    Blog | Civ2 Scenario League | leo.petr at gmail.com

    Comment


    • #17
      For anyone else who is interested the URL is http://users.stargate.net/~harden/beta.html

      Both projects are there. The reason I did not post the link at first is that I wanted an idea of how much interest there would be. If I just gave out the link right away, people could go there, get it, but I'd never know who or how many.

      St Leo,
      There main reason I don't have wonders is that I don't yet understand the layout for them. I guess it's there in Allard's document, but I haven't taken the time to study that. I started this before Allard published that.
      "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
      --

      Comment


      • #18
        Gothmog: This is a MARVELOUS tool! FINALLY it's possible to place palaces in Barbarian Cities AND change their build queues to churn out naval and ground units. Wow! This is sooooo cool! And TRADE!!! Wow again! It's now a breeze to create trade routes between ANY cities you want...with any commodities you want! This is really going to improve the quality of scenarios everywhere. If you can only add a "Wonders Window", I'll think I've died and gone to heaven!!

        **stops to wipe huge saliva puddle off keyboard**

        What more can I say...WOW3!?
        To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

        From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

        Comment


        • #19
          Kull,
          The problem of not being able to edit Barbarian cities in the game was my main motivation for making this. You are the second person to mention a wonders screen. Sounds like I'll have to put this on my list for version 2.
          "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
          --

          Comment


          • #20
            Gothmog, please note that I will send no playtest information in from the city editor until I get to that long stage in Nat Turner.
            Please Visit:
            http://aow.apolyton.net

            And contribute if you can!

            Comment


            • #21
              A coordinate based Build City option would be mucho appreciated. Being able to place several size 20 Barbarian City with preselected improvements an a chosen objective level would be really cool, especially if the program remembered the options chosen between cities.

              ------------------
              St. Leo
              http://ziggurat.sidgames.com/
              http://www.sidgames.com/forums/
              Blog | Civ2 Scenario League | leo.petr at gmail.com

              Comment


              • #22
                St Leo,
                Don't hold your breath for that one. Doing just what I did was hard enough.

                Everbody else: Has anybody been able to crash civcity?
                I won't feel right about releasing it until I think it's somewhat crash proof.
                "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                --

                Comment


                • #23
                  Well it doesn't work on ToT...

                  any chance of a ToT version or setting?

                  Comment


                  • #24
                    My computer crashed yesterday... I was able to backup my scenario. I'm starting again tomorrow, but I can't get units.gif to work. Anyone know why? I'll be able to (hopefully) run CivCity tomorrow. Apologies for any delays.
                    *grumbles about work*

                    Comment


                    • #25
                      Shadowstrike,
                      What kind of problem with units.gif? Did it crash your game. Perhaps your gif is corrupted because you were saving it when your computer crashed. You might want to do a scandisk.



                      ------------------
                      "There is no tiddle-taddle nor pibble-pabble in Pompey's camp."
                      "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                      --

                      Comment


                      • #26
                        OK, units.gif is in the scenario directory. I did the units.gif and rules.txt files first, then doublechecked them before moving them into the scenario directory. Can that be the problem? My units keep reverting to the defaults pictures....
                        *grumbles about work*

                        Comment


                        • #27
                          Gothmog: I've had no problems with the City Editor (although I haven't REALLY stress tested it yet!). CivTweak is a different story:

                          1) Scenarios or Saved Games which are hex-edited to "Barbarian Wrath" always crash the program. Not surprising, actually, since Barbarian Levels are one of the Civ-tweak settings, and "Wrath" isn't one of the options.

                          2) A scenario in which byte 20 is set to 50 instead of D0 will cause Civ-Tweak not to recognize any of the tribes. D0 is the correct value, but scenarios will work fine with a 50 setting. Maybe the solution is to make it selectable in Civ-Tweak. Or pop-up a window explaining the problem and offereing to fix it for the user.
                          To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                          From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                          Comment


                          • #28
                            Kull,
                            You've pointed out a problem with CivTweak. The reason my code checks the scenario flag is that in an ordinary saved game the leader names (etc.) are not embedded in the save file. In the next revision of CivTweak, I'll have to revise a new method to check for the presence of leader names. I always turn on the scenario flag when building a scenario. It never occurred to me that somebody would build a scenario without turning on the flag, but I guess they can.

                            I think CivCity uses the same logic.

                            ------------------
                            "There is no tiddle-taddle nor pibble-pabble in Pompey's camp."
                            "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                            --

                            Comment

                            Working...