OK guys,
Thanks for all this help. As it stands now, I've been able to do all the graphic work needed. I still want the gameplay integrity of the original scenario, but I just needed to make the new unit graphics fit the predetermined roles that the designer intended.
But Now my problem is with the events. I still haven't been able to get the @DEBUG thing to work. Would having a unit with different name (in the rules vs. in the game itself) cause the debug not to work. I've toyed with the names whilst in the units-editor. Most (if not all) were automatically changed in the rules.txt
I could painstakingly go through with both the game, and the rules open to verify that all names correspond.
I just want to know why the debug thing won't work!
I will say that the very first events don't even seem to pop up. It's sort of an introductory one that explains the scenario a bit... but because of it's dissapearence, I guess there is a problem even before that?
If I just grab the original rules.txt from the author, it won't work either because I've changed unit names. But in this case it still gives me an "events.txt error" rather than a "rules.txt error". Hmmmm
I'm not trying to play like I'm some kinda scenario builder. I'm just a player who is interested in this side of the game. I'm just trying to learn more. If I had any kind of computer training, I would certainly not have all these lame questions for you guys.
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I am the Ukrainian Anti-Pope!
[This message has been edited by Field Marshal Klesh (edited May 03, 2000).]
Thanks for all this help. As it stands now, I've been able to do all the graphic work needed. I still want the gameplay integrity of the original scenario, but I just needed to make the new unit graphics fit the predetermined roles that the designer intended.
But Now my problem is with the events. I still haven't been able to get the @DEBUG thing to work. Would having a unit with different name (in the rules vs. in the game itself) cause the debug not to work. I've toyed with the names whilst in the units-editor. Most (if not all) were automatically changed in the rules.txt
I could painstakingly go through with both the game, and the rules open to verify that all names correspond.
I just want to know why the debug thing won't work!
I will say that the very first events don't even seem to pop up. It's sort of an introductory one that explains the scenario a bit... but because of it's dissapearence, I guess there is a problem even before that?
If I just grab the original rules.txt from the author, it won't work either because I've changed unit names. But in this case it still gives me an "events.txt error" rather than a "rules.txt error". Hmmmm
I'm not trying to play like I'm some kinda scenario builder. I'm just a player who is interested in this side of the game. I'm just trying to learn more. If I had any kind of computer training, I would certainly not have all these lame questions for you guys.
------------------
I am the Ukrainian Anti-Pope!
[This message has been edited by Field Marshal Klesh (edited May 03, 2000).]
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