
<font size=1 face=Arial color=444444>[This message has been edited by Captain Nemo (edited April 27, 2000).]</font>
quote:![]() How about this scenario: D-Day to Falaise...(Title: "Invasion!", "Overlord", "Second Front", "Ike's War") Starts on June 6, 1944 with your invasion fleet off the coast of Normandy ends once you have routed the Germans and broken out of the Hedgerows of Normandy. Designed for MGE hotseat play with the Human player controlling the "Allies" and "Allied Air Force" (Two separate civs to prevent the planes from landing in captured villages in Normandy) Germans likewise split as Wehrmacht and Luftwaffe Civs. Possibly a fifth civ "French Civilians" that would be "in the way" of the military operations. A sixth civ could be ai-controlled French Underground (Maquisards) although they played a relatively small role in the early invasion. The only way to land planes in France is by capturing a few key German airfields in France since the Allied Air Force civ would have only air units and could not capture cities. Other key ideas: Very strong defensive positions along the Coast of Normandy, including coastal batteries that can fire "missile" type units and invisible "floating mine" units. Capital ships and LSTs set to 18 cost causes them to draw "missile" fire if they approach the beaches while smaller vessels (LCAs and LCTs) with lower cost can reach the beaches with less risk. Dual defense line of "beach" terrain with low defensive value and "barbwire" terrain with high movement cost and low defensive value. Behind these lines strong German bunker type units, machine gun units, anti-tank guns etc... No coastal cities except a few key harbors like Cherbourg & Le Havre to prevent Allies from easily bringing equipment and troops into Normandy. (All units have to be offloaded on the beaches)(Disable all settler/engineer functions from the menu) One feature that I am not 100% sure would work: Set population food consumption to 0, make terrain produce no food (So city population would stay constant). Rename food "fuel" and set settler role for all motor vehicles (They all consume 2 "fuel") Create fuel "depots" terrain around British cities that would allow British cities to send numerous food/fuel convoys to France to support the units based in France. This would simulate the very complex logistics of supporting the invasion force across the channel. Battle of the Hedgerows: a checker board of terrain with high defensive value and slow movement criss-crossed by terrain with roads and low defensive value. The allies could move along the roads but be exposed to deadly attacks from Germans in the hedgerows. Scenario duration: 30 or 40 turns (Days) Objectives: to break out of the German containement and secure a harbor and airfields to support the advance through France to Germany. British units would be very slow(Montgomery) Allies would own the sky (Possibly could leave the Airforce ai-controlled to prevent it from over-achieving?) but be logistically difficult to operate (Fly from Britain to France in 2 turns then return in 2 turns so instant air support would not be available until the capture of local airfields) German tanks would be very superior to Allied tanks and extremely costly to knock out without air support ![]() |
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