Announcement

Collapse
No announcement yet.

Ideas for the European Colonization Scenario

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    What is the time frame? If it starts in the 19th century I want Italy (or Sardinia/Piedmont).

    ------------------
    St. Leo
    http://ziggurat.sidgames.com/
    http://www.sidgames.com/forums/
    Blog | Civ2 Scenario League | leo.petr at gmail.com

    Comment


    • #17
      1492-1792.
      [This message has been edited by PolarisGL (edited April 28, 2000).]
      Please Visit:
      http://aow.apolyton.net

      And contribute if you can!

      Comment


      • #18
        Dude, is it that map that I showed you?

        the barbs would just be there for historical accuracy.

        ------------------
        Administrator at
        www.quantum9.com
        Visit the forums!
        www.quantum9.com/forums

        Comment


        • #19
          The barbarians are already used in the gold mining idea. If you attack one, the historical accuracy civs will declare war on you.
          Please Visit:
          http://aow.apolyton.net

          And contribute if you can!

          Comment


          • #20
            What you need is a map of the western hemisphere.
            Going from northern Greenland to the southern tip of south america at Cape Horn.
            Then the civs can be spread out more evenly and make the game more interesting.
            Portugal in control of Brazil.
            Spain in control of Cuba and Hispaniola.
            Britain in control of the thirteen colonies.
            Natives in control of the Incas, Aztecs and Plains Indians.
            For FMK, Holland could control New Amsterdam perhaps, or maybe the V.I., Surinam and Aruba.
            The Central Europeans would control Greenland.
            And so on.

            The mining units could be well spread out this way to. Stretching out over the Andes, Rockies and the Appalachians.

            You will need conquistador units that have alpine ability (x3 move a/t). That way they can move quickly over such a vast area of land.

            Comment


            • #21
              No one had colonies in the Americas in 1492 because they were just being explored.
              Please Visit:
              http://aow.apolyton.net

              And contribute if you can!

              Comment


              • #22
                To make the scenario:
                1.) Start the game as usual with the civs starting on the east coast of the americas.

                2.) Create a galleon next to each starting settler on an ocean square.

                3.) Move the settler onto the ship.

                4.) Move the galleon out eight spaces into the water.

                5.) Save the game, under the protagonist nation as human player. Or if no protagonist, save under human as whoever you want to go first. Exit civ2

                6.) Change the rules.txt file, galleon unit move rate to zero. Load the saved game.

                8.) Set your human player to none. The ships can't move, so they can't land or do anything.

                9.) Set up the scenario any way you like.

                10.) Done. You have a colonization type scenario.

                I did this for a Pirates scenario I did in which the Pirates start off-land with no cities and just a fleet. They had no cities but founded them a few turns later after they either captured a city or landed and founded a capitol.

                Comment


                • #23
                  I don't think you understand what this scenario is about.

                  It is Europeans, not some colonizers running off to build a colony.

                  The map contains Europe, eastern North America, and North/Central Aftica.
                  Please Visit:
                  http://aow.apolyton.net

                  And contribute if you can!

                  Comment


                  • #24
                    So your taking into consideration the european arena during the time of american colonization. OK, I get you now. Sorry for the confusion.

                    edit:

                    Then you should have the natives renamed to the Arabs which control North Africa and the barbarians set up as the Natives who control america.
                    Another idea: Remember the Barbary Pirates. Constant raids in the mediterranean. Use the events and special pirate units created at random.
                    [This message has been edited by WarVoid (edited April 29, 2000).]

                    Comment


                    • #25
                      you HAVE to use barbarians.

                      ------------------
                      Administrator at
                      www.quantum9.com
                      Visit the forums!
                      www.quantum9.com/forums

                      Comment

                      Working...
                      X