This one has been driving me crazy for over a week now! In my new scenario, every time there was a "Change Terrain" event all the Barbarian Units disapeared! I could NOT figure this out. I had never seen it reported and it certainly hadn't happened during "End of the Bronze Age". I tried one parameter after another, and finally discovered the controlling factor:
Kull's Law = "ChangeTerrain" events will cause all Barbarians on the map to disappear UNLESS there is a Barbarian City somewhere on the map.
Not the most earth shattering news, but it may save someone else a lot of grief. It could also conceivably be used to instantly terminate a massive Barbarian onslaught. (kind of like "DestroyACivilization)
Kull's Law = "ChangeTerrain" events will cause all Barbarians on the map to disappear UNLESS there is a Barbarian City somewhere on the map.
Not the most earth shattering news, but it may save someone else a lot of grief. It could also conceivably be used to instantly terminate a massive Barbarian onslaught. (kind of like "DestroyACivilization)
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