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City.txt: What to do if it does not work?

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  • City.txt: What to do if it does not work?

    Now, I was just enjoying myself with the fact that my scenario is progressing very good. But then the evil, evil city.txt decided to make my live miserable.

    If a new city is founded it has no name. This is the case for all civs. I did include the city.txt, I tried the numberthing for cities already built and so on.
    So, what am I missing? Why does it not work?

    I mean it's really annoying if you have a dozen cities all named " ".

    Thanks in advance!
    The Lost Geologist Blog
    http://lostgeologist.blogspot.com

  • #2
    The problem is, most propably, that the civilization names in the City.txt differ from those in rules.txt.

    ------------------
    Follow the masses!
    30,000 lemmings can't be wrong.

    We who grew up tall and proud
    In the shadow of the mushroom cloud
    Convinced our voices can't be heard
    We just want to scream it louder and louder:
    "What the hell are we fighting for?"
    "Just surrender and it won't hurt at all"
    -Brian May (Queen)
    Follow the masses!
    30,000 lemmings can't be wrong!

    Comment


    • #3
      Yeah, I think he's right. You gotta make sure that, like where it says 'Americans' or whatever at the top of the lists, it says 'Ottomans' or somethings that is a civ name in your game. Then you just replace each city name and it should work.
      sigs are for fools who havent said enough!

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      • #4
        Well, yes you are right...
        How come I didn't think of that myself?

        Thanks!
        The Lost Geologist Blog
        http://lostgeologist.blogspot.com

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