Captain Nemo: I don't have an E-mail address for you, so I'll post my observations here:
I played until the first winter turn. The Germans had captured the Baltic states (although they only took Tallinn in Nov), reclaimed the ceded parts of Romania (Chinisu? I forget the Russianized name) and took Odessa in October. They emptied Minsk of Russia units on the first turn but didn't take the city. The AI almost completely ignored Brest Litovsk. I still hold Minsk and Brest Litovsk (and can probably hold these cities forever). The German units are just milling about Poland, although a few tanks have infiltrated behind my lines.
Suggestions on how to make the computer-run German player achieve the historical advances into Russia:
1. Create a special rules file for the June-Nov 41 turns (you already have two special files already so this shouldn't be difficult). Make all German ground units ignore ZOC, have alpine ability, and ignore city walls (maybe even make them stronger in attack if necessary) for the summer of 1941.
2. The computer always captured empty cities with paratroopers, even when there were dozens of tanks nearby. It seemed like the AI waited until there was a paratrooper available before occupying a city. German paratroopers played a very small role in Barbarossa and should be removed. Instead, give German infantry the paratroop capability for the summer of 1941 and when they land in a city have the pop up text read something like "German infantry advance into the conquered city."
3. Eliminate partisans until the first winter (perhaps give the Russians the guerilla warfare advance through events on the first winter turn). Historically, partisan activity in the Baltic, Poland and the Ukraine wasn't significant in 1941. In your game, the partisans really slowed the Germans down. I had one fortified on a mountain in Romania which may last until 1945.
4. Take most of the ground units that are in Odessa and Brest Litovsk and deploy them in a continuous line along the Soviet-German/Axis border so the human player can watch them caught out in the open and destroyed on the first turn (like what happened in June 1941). Perhaps give the Germans some artillery at the start of the game near Brest Litovsk. Have lots of Rumanian infantry and artillery start on the border near Odessa (historically the Rumania army was decimated in the assault on Odessa, German divisions had to be diverted to help capture the city).
I played until the first winter turn. The Germans had captured the Baltic states (although they only took Tallinn in Nov), reclaimed the ceded parts of Romania (Chinisu? I forget the Russianized name) and took Odessa in October. They emptied Minsk of Russia units on the first turn but didn't take the city. The AI almost completely ignored Brest Litovsk. I still hold Minsk and Brest Litovsk (and can probably hold these cities forever). The German units are just milling about Poland, although a few tanks have infiltrated behind my lines.
Suggestions on how to make the computer-run German player achieve the historical advances into Russia:
1. Create a special rules file for the June-Nov 41 turns (you already have two special files already so this shouldn't be difficult). Make all German ground units ignore ZOC, have alpine ability, and ignore city walls (maybe even make them stronger in attack if necessary) for the summer of 1941.
2. The computer always captured empty cities with paratroopers, even when there were dozens of tanks nearby. It seemed like the AI waited until there was a paratrooper available before occupying a city. German paratroopers played a very small role in Barbarossa and should be removed. Instead, give German infantry the paratroop capability for the summer of 1941 and when they land in a city have the pop up text read something like "German infantry advance into the conquered city."
3. Eliminate partisans until the first winter (perhaps give the Russians the guerilla warfare advance through events on the first winter turn). Historically, partisan activity in the Baltic, Poland and the Ukraine wasn't significant in 1941. In your game, the partisans really slowed the Germans down. I had one fortified on a mountain in Romania which may last until 1945.
4. Take most of the ground units that are in Odessa and Brest Litovsk and deploy them in a continuous line along the Soviet-German/Axis border so the human player can watch them caught out in the open and destroyed on the first turn (like what happened in June 1941). Perhaps give the Germans some artillery at the start of the game near Brest Litovsk. Have lots of Rumanian infantry and artillery start on the border near Odessa (historically the Rumania army was decimated in the assault on Odessa, German divisions had to be diverted to help capture the city).
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