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  • #16
    We could use more City Display screens to choose from. That seems a much neglected part of graphic modding.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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    • #17
      The problem with city.gif is that it only works in the root directory.
      Blog | Civ2 Scenario League | leo.petr at gmail.com

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      • #18
        as an occasional scenario player, could i suggest that i prefer NO MORE innovation than is necessary?

        I want the scenario to represent the historical (or fictional) period - and the designers approach to dealing with it. I'd rather NOT have to learn all new terrain, units etc. To the extent you can reuse an old graphic that im likely to have seen before, thats one less thing i have to learn.

        For example im currently playing "Menelik". I have to learn the broad strategic situation, the events and the tech tree, as well as the units (the only late 19th c scen ive played before was "the Great Game" and that had different units, for good reason) I am quite pleased that Blackclove chose to leave the original terrains and terrain graphics - thats one less thing for me to learn, and has made the scenario much less agonizing for me.
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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