Announcement

Collapse
No announcement yet.

Can a destroyed Wonder be hexed back to life?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Can a destroyed Wonder be hexed back to life?

    I recall Yaroslav or Mercator saying it could be done?

    Is there a hex-man who could bring back the Michelangelo's Chapel wonder for me in a scn or sav file?

    Any takers?

    I would repay the hex-hero with a small island and a regiment of harem chicks!

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

  • #2
    Sorry, Curt, that's out of my league.
    -rmsharpe

    Comment


    • #3
      I could walk you through it - but you'll need a hex-editor. Don't be afraid
      "I didn't invent these rules, I'm just going to use them against you."

      Comment


      • #4
        Originally posted by rmsharpe
        Sorry, Curt, that's out of my league.
        No sweat, buddy!
        Can I ask for your usual anti-global-warming hex-help, though?

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #5
          Originally posted by Panda
          I could walk you through it - but you'll need a hex-editor. Don't be afraid
          I'm all thumbs when it comes to hex...

          But I'll try anything once! (within good taste)

          What steps do I need to take, master?

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #6
            Well, if Padma will walk me through it, I'd probably be able to do it.

            No problem about GW though, I'll take care of that.
            -rmsharpe

            Comment


            • #7
              Rediscovering a Lost Wonder

              No big deal to revive destroyed wonder.
              Open the file with hex ed and toggle down to offset 00100.
              You should see something like this:

              00100|00 00 00 00|00 00 00 00|00 00 02 00|FF FF FF FF|
              00110|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF 02 00|
              00120|FF FF 04 00|FF FF 1b 00|02 00 FF FF|FF FF FF FF|
              00130|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF FF FF|
              00140|14 00 00 00|00 00 00 00|00 00 00 00|00 00 00 00|

              Your hex ed probably shows the FF as ff but I had to use upper case to get the spacing more or less right. The block that contains the wonder info begins with "02 00" on the first line and ends with "14 00" on the fifth line. The zeros that precede the "02 00" and follow "14 00" are outside the block.

              I believe the wonders are in the same sequence as on the "Wonders" pull-down.

              The codes are given in Allard Höfelt's article on hex editing CIV II files as

              ff ff = not built
              02 00 = built in third city founded, 04 00 = built in 5th city in city list etc.
              ef ff = destroyed

              I copied this from an old game save so there are no "ef ff" but there will be one in your file for the destroyed chapel. Change it to "ff ff" and save.
              Excerpts from the Manual of the Civilization Fanatic :

              Money can buy happiness, just raise the luxury rate to 50%.
              Money is not the root of all evil, it is the root of great empires.

              Comment


              • #8
                Brilliant guys!

                Can I post the sav or scn here for someone to hex-edit?

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • #9
                  Originally posted by rmsharpe
                  Well, if Padma will walk me through it, I'd probably be able to do it.

                  No problem about GW though, I'll take care of that.
                  Thanks, dude!
                  I knew I could rely on Sgt rmsharpe of the 101st!

                  If I can get this wonder back, I'll post the scen in a zip, on the Vendetta thread.

                  I'm indebted again!
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • #10
                    So where's the save, scenario brother?
                    -rmsharpe

                    Comment


                    • #11
                      Just out of curiosity; How did you manage to destroy a wonder?
                      Find my civ2 scenarios here

                      Ave Europa, nostra vera Patria!

                      Comment


                      • #12
                        I'm guessing he put it in a 1 size city and let the barbs take it.
                        -rmsharpe

                        Comment


                        • #13
                          I removed all the USSR cities East the Volga (using shift-D) to make a battleground for the Reich and Red Empire.

                          I forgot that the Stalingrad factories (mike's chapel) was still there - doh!

                          So now I need it back, it's not a vital thing, but it would be nice to return it!

                          @rmsharpe:

                          Here's the scn file!
                          Attached Files
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

                          Comment


                          • #14
                            Okay, and a few geographic notes to go with it again:

                            Thimpu and Lhasa are in the wrong place. I'd suggest moving them to Korea, as Korea is yet again (gwargh!) without any cities.

                            Taiwan should instead be called Taipei, as Taipei is the city's name...

                            And just for the sake if it, I always found the red city on Antarctica to be kind of a pain in the butt. Would you mind?
                            Attached Files
                            -rmsharpe

                            Comment


                            • #15
                              Thanks for the hexxed zip, rmsharpe!

                              Shh!

                              You're not meant to know about the secret Red city!



                              Well, I guess it would be better to add some Korean targets instead of that city.
                              It was a remnant of an idea that never happened!

                              I'll make a few chages then it's playtest time!
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

                              Comment

                              Working...
                              X