Most existing scenarios seem to be based on military conquest, so how about some alternatives?
Here are a couple of my ideas...
1) Railroad construction
Involves building a railroad through hostile territory from your starting city to objective city or cities. Objective cities are placed in the hands of a neutral party with a super-high defense unit. One turn before the scenario ends, you are given special units that are essentially ground-based nukes with low movement, thus requiring a clear railroad to get through to take the objective cities.
2) Industrial Production
Wonders are made objectives, but none are built at the start of the game. Your job is to stake out some cities and maximize production capacity and construct as many wonders as possible before the end of the scenario.
Here are a couple of my ideas...
1) Railroad construction
Involves building a railroad through hostile territory from your starting city to objective city or cities. Objective cities are placed in the hands of a neutral party with a super-high defense unit. One turn before the scenario ends, you are given special units that are essentially ground-based nukes with low movement, thus requiring a clear railroad to get through to take the objective cities.
2) Industrial Production
Wonders are made objectives, but none are built at the start of the game. Your job is to stake out some cities and maximize production capacity and construct as many wonders as possible before the end of the scenario.
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