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Iron Curtain version 0.4

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  • Iron Curtain version 0.4

    IRON CURTAIN V0.4

    After 9 months of pbem testing and receiving many comments, ideas, critics and suggestions; i´ve decided to update the scenario.

    I´ve already taken into account many of your ideas and even implemented those changes.
    However, i still feel that there might be more things to add, to say and criticize.

    That´s the goal of this thread!! i need your feedback!!!
    Please, feel free to say anything you want about the Iron Curtain scenario
    South Atlantic Conflict v1.2 - Civ II Scenario
    Iron Curtain v1.1 - Civ II Scenario

  • #2
    This is what i´ve already done:

    CITIES / POLITICAL CHANGES
    * Mongolia remains in chinese hands
    * NATO Headquarters moved to Brussels
    * US Guntanamo Bay Base included
    * NATO/SEATO cities with civil disorder problem solved
    * Ecuador and Peru became part of Non-Alligned Nations
    * Colombia became Rebel
    * Established Portuguese colony in Timor
    * Established UK colony in Falkland Islands
    * El Paso renamed to Tijuana
    * US airbase in Switzerland moved to German territory
    * Removed US nuke missiles in Turkey
    * Increased population of Shiraz, Addis Abbeba, Kabul, Aden, Sapporo, Sendai and Kitakyushu
    * Hue renamed to Dong Hoi
    * Norway free of nuclear weapons
    * Unit support modified in Trondheim, Gibraltar and Erzurum
    * Portuguese base in Mozambique
    * UK in Belize
    * Nato in French Guyana


    UNITS CHANGES
    * Created Black Sea Fleet for the USSR
    * Paratroopers ranged increased to 7
    * Reduction in the number of american units in Vietnam
    * Rebel Forces are stronger
    * NATO carriers reduced to 3
    * Nuclear Forces balance changed. USA 28 vs. USSR 15
    * Replaced ZSU-23 for BM-21
    * Replaced Type 63 for ZSU-23
    * Reduced number of Non-Alligned troops in the entire world
    * Transport movement increased to 7
    South Atlantic Conflict v1.2 - Civ II Scenario
    Iron Curtain v1.1 - Civ II Scenario

    Comment


    • #3
      VARIOUS
      * Reputation of all civs cleaned
      * Railroads problem solved
      * Tanks carrying units / missiles with ZOC problem solved
      * Vietcong troops problems solved (the ones that appear when you capture a US city)
      * New "industrial" terrain added
      * US demand/supply problem solved


      EVENTS.TXT Details
      * ICBM/MRBM regeneration command added
      * Usual "citytaken" commands included + text
      * List of cities? The most important in the coldwar. Moscow, Berlin, Seoul, Saigon, etc.
      * Guerrillas in Central America
      * Increased number of FARC / Insurgents armies in Colombia
      * Chad Civil War
      * Communist rebels in Yemen
      * Communist guerrillas in Bolivia
      * Naxalite Uprising in India
      * Coup d´état in Nigeria
      * Free Papua Movement Uprising in Indonesia
      South Atlantic Conflict v1.2 - Civ II Scenario
      Iron Curtain v1.1 - Civ II Scenario

      Comment


      • #4
        i've never played this, but you may want to include mujahideen in Afghanistan if it reaches that far.

        Comment


        • #5
          Academia, I think you should include an alternate units-file with nemoesque units
          "Peace cannot be kept by force.
          It can only be achieved by understanding"

          Comment


          • #6
            Academia, I think you should include an alternate units-file with nemoesque units
            Yea... many people have asked for that... i don´t know... nobody includes "hi-res" package units for me or other "hi-res" lovers...

            i've never played this, but you may want to include mujahideen in Afghanistan if it reaches that far.
            Yep. i thought about it. i´ll add them, no doubt
            South Atlantic Conflict v1.2 - Civ II Scenario
            Iron Curtain v1.1 - Civ II Scenario

            Comment


            • #7
              Originally posted by academia

              Yea... many people have asked for that... i don´t know... nobody includes "hi-res" package units for me or other "hi-res" lovers...
              Well that is true.. but are you willing to be like them? Anyways, I understand if you don't wanna draw them by yourself. Maybe you'll find a few around here? I dunno, it was just a suggestion.
              "Peace cannot be kept by force.
              It can only be achieved by understanding"

              Comment


              • #8
                Well that is true.. but are you willing to be like them? Anyways, I understand if you don't wanna draw them by yourself. Maybe you'll find a few around here? I dunno, it was just a suggestion.
                Ok. i´ll take that into account...
                maybe a visit to the units galleries will provide me with the required nemo-style units for the scenario
                South Atlantic Conflict v1.2 - Civ II Scenario
                Iron Curtain v1.1 - Civ II Scenario

                Comment


                • #9
                  1. Are these communist rebels AI or Soviet controlled?

                  2. Do all sides get some sort of partisans when their cities are captured. I know in Iron Curtain 1 the Chinese did not, while everyone else got Viet Cong.

                  3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
                  David Disraeli
                  Economic Minister of Israel and former Prime Minister. Founding Member of One Israel, Exodus Democracy Game

                  Comment


                  • #10
                    Originally posted by academia

                    Ok. i´ll take that into account...
                    maybe a visit to the units galleries will provide me with the required nemo-style units for the scenario
                    I made an isometric units file up when you released Iron Curtain 1, Academia
                    http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                    Comment


                    • #11
                      Originally posted by PinkyGen
                      1. Are these communist rebels AI or Soviet controlled?
                      Soviet.

                      Originally posted by PinkyGen
                      3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
                      Unbelievable!

                      Comment


                      • #12
                        When do you think you will release this?
                        "[A thoughtful Quote]" -Oscar Wilde

                        Comment


                        • #13
                          Ale, awhile after I got off MSN two major issues came to mind.

                          1) If it were my choice I'd absolutely set the road multipler to 2 so that nukes can have 63 movement. I know Civ2 has its limitations, but it's utterly ridiculous for nukes in the U.S. to be unable to reach the Soviet border, let alone its heartland. Since most of the land units are on treads, a road is only twice as fast as an open field anyhow, so a 1/2 bonus is perfectly realistic.

                          2) Put the Viet Cong unit in another slot, have standard partisans in the partisan slot, and make them generate for EVERY civ, including the Non-Aligned and Rebels. It'd be much more realistic than completely securing a metropolitan area of 10 million after killing a measly 2 units.
                          Unbelievable!

                          Comment


                          • #14
                            Mongolia should be Soviet. It has always been more closely aligned to Russia than to China.

                            Comment


                            • #15
                              Let´s see...

                              Pinkygen:
                              1. Are these communist rebels AI or Soviet controlled?
                              Soviets

                              2. Do all sides get some sort of partisans when their cities are captured. I know in Iron Curtain 1 the Chinese did not, while everyone else got Viet Cong.
                              Everyone will obtain partisans. i´ll place the viet cong unit in another slot

                              3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
                              I don´t see the logical explanation for this....

                              Emugod:
                              Mongolia should be Soviet. It has always been more closely aligned to Russia than to China.
                              Ok. Mongolia for USSR

                              Darius:
                              1) If it were my choice I'd absolutely set the road multipler to 2 so that nukes can have 63 movement. I know Civ2 has its limitations, but it's utterly ridiculous for nukes in the U.S. to be unable to reach the Soviet border, let alone its heartland. Since most of the land units are on treads, a road is only twice as fast as an open field anyhow, so a 1/2 bonus is perfectly realistic.
                              I´m not 100% convinced of this one... but well, i´ll try it.

                              2) Put the Viet Cong unit in another slot, have standard partisans in the partisan slot, and make them generate for EVERY civ, including the Non-Aligned and Rebels. It'd be much more realistic than completely securing a metropolitan area of 10 million after killing a measly 2 units.
                              Yep. I agree with you. i´ll make the required modifications.
                              South Atlantic Conflict v1.2 - Civ II Scenario
                              Iron Curtain v1.1 - Civ II Scenario

                              Comment

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