By the time this thread is read I'll hoepfully have either worked out a solution to the problem or simply cut my losses and started from scratch with my map however I'd appreciate any suggestions all the same.
I'm creating a Star Trek scenario in which almost the entire map is grass ( to facilitate blocking areas off and creating bottlenecks ). Outer space is glacial while the other non-ocean terrains give the various planet types.
I choose to make grassland into the 'ideal planet' with 30 food, 25 shields and 15 trade. These high stats are necessitated by the fact that the city square is the only one which will produce resources ( space creates 1 trade in order to prevent unhappiness ) and the scenario's primary point is to simulate warfare so most cities will likely need to support several units without a significant drop in production rate.
The problem is that for some reason when I use the FW scenario editor to edit the grassland the attributes I enter only seems to apply for grassland squares WITH the resource/shield. Grassland without the resource/shield have the correct trade and food values but for some inexplicable reason produce only one shield.
Does anyone know how I can edit the attributes of a grassland tile without a resource/shield on it? Otherwise I'm going to have to switch glacier and grassland terrains and go through the city placement process all over again.
I'm creating a Star Trek scenario in which almost the entire map is grass ( to facilitate blocking areas off and creating bottlenecks ). Outer space is glacial while the other non-ocean terrains give the various planet types.
I choose to make grassland into the 'ideal planet' with 30 food, 25 shields and 15 trade. These high stats are necessitated by the fact that the city square is the only one which will produce resources ( space creates 1 trade in order to prevent unhappiness ) and the scenario's primary point is to simulate warfare so most cities will likely need to support several units without a significant drop in production rate.
The problem is that for some reason when I use the FW scenario editor to edit the grassland the attributes I enter only seems to apply for grassland squares WITH the resource/shield. Grassland without the resource/shield have the correct trade and food values but for some inexplicable reason produce only one shield.
Does anyone know how I can edit the attributes of a grassland tile without a resource/shield on it? Otherwise I'm going to have to switch glacier and grassland terrains and go through the city placement process all over again.
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