The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I tried to upgrade my FW scenario to MGE which seemed to work fine till I discovered that somewhere along it became that none of the wonders can be built.
If so, no wonders can be built, only prebuilt ones count. Don't know if this is the case with other versions as well, but I think I recall a similar experience when converting my "hammer" scenario from classic civ2 to MGE... didn't find out what caused it back then, but now I think it was this flag.
Check the tech tree and make sure that the wonders still have the correct prerequisites.
If this is OK, check the scenario parameters and see if "count wonders as objectives" has been enabled. If it has been, then no further wonders can be built.
STDs are like pokemon... you gotta catch them ALL!!!
Originally posted by hardjoy
Are "toggle wonders as objectives" ticked?
If so, no wonders can be built, only prebuilt ones count. Don't know if this is the case with other versions as well, but I think I recall a similar experience when converting my "hammer" scenario from classic civ2 to MGE... didn't find out what caused it back then, but now I think it was this flag.
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