Ok, for the sake of argument, let's say that these conditions are accomplished facts;
1.) An event creates a settler on a specific turn in a specific place/square--one coordinate number.
2.) It belongs to a player, not barbarian.
3.) It creates a city, on that square, every time.
4.) The newly-founded city's name comes from the City.txt list, and uses the same name every time.
Now, can I then use an event on the next or subsequent turn to create a unit in that newly-founded city?
1.) An event creates a settler on a specific turn in a specific place/square--one coordinate number.
2.) It belongs to a player, not barbarian.
3.) It creates a city, on that square, every time.
4.) The newly-founded city's name comes from the City.txt list, and uses the same name every time.
Now, can I then use an event on the next or subsequent turn to create a unit in that newly-founded city?
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