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On the Creation of Cities.

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  • On the Creation of Cities.

    Ok, for the sake of argument, let's say that these conditions are accomplished facts;

    1.) An event creates a settler on a specific turn in a specific place/square--one coordinate number.

    2.) It belongs to a player, not barbarian.

    3.) It creates a city, on that square, every time.

    4.) The newly-founded city's name comes from the City.txt list, and uses the same name every time.

    Now, can I then use an event on the next or subsequent turn to create a unit in that newly-founded city?
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
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  • #2
    Am I overlooking something?

    To create it, the CreateUnit event should work, since you already know the coordinates. To get the city to build it or to home it to the new city is a tougher matter. Is that what you're after?
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    • #3
      Yep.

      Right; the CreateUnit event will create the settler, and the settler will create the city.

      The question is; can I then create a NON unit in that city just created? using the CreateUnit event 1 or 2 turns later, and also using the city's name as the location of the 2nd CreateUnit event?

      That sounds really confusing.

      Lost in America.
      "a freaking mastermind." --Stefu
      "or a very good liar." --Stefu
      "Jesus" avatars created by Mercator and Laszlo.

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      • #4
        I don't see why not. Have you tried it?
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        • #5
          As long as the city and the unit created are the same civilization it would work. If the owners are different its a no go.
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          • #6
            Are you triggering the settler from something other than the turn number? In that case, you are going to have to use ToT's event delaying (though I don't know exactly how it works).
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            • #7
              Surely, if your events refer to cities not yet created the scenario won't load the events?
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              • #8
                Yep.

                Yeah, Henrik, and that is what's on my mind with this. I'll have to try it and see what happens.

                Lost in America.
                "a freaking mastermind." --Stefu
                "or a very good liar." --Stefu
                "Jesus" avatars created by Mercator and Laszlo.

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                • #9
                  I thought invalid homecity references revert to NONE. If that's true, wouldn't that include city names that don't exist when the event structure is created?

                  Perhaps you could fool the parser if you had 'Exile City' on the map at the start, eliminate it with a ChangeTerrain, and create a new 'Exile City' with the sequence you described above.
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