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  • #76
    Originally posted by Case
    I really want to include a ground attack aircraft unit, but this requires getting rid of another unit. Does anyone have any sugestions as to what I should kill off? (I'm leaning towards getting rid of either the artillery or AA unit).
    You may consider what Pap finally did in 2194 days of war Case. He made the Standard Infantry Unit also 2X against air attack. At the level you are talking about most of the AA would prpobabaly be attached to Infantry divisions anyway and this way you could kill two birds with one stone so to speak. Also if you want to Infantry could be slightly more expensive.

    Just a Thought!

    Keep up the great work!
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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    • #77
      Originally posted by conmcb25
      You may consider what Pap finally did in 2194 days of war Case. He made the Standard Infantry Unit also 2X against air attack. At the level you are talking about most of the AA would prpobabaly be attached to Infantry divisions anyway and this way you could kill two birds with one stone so to speak. Also if you want to Infantry could be slightly more expensive.
      I like the sound of that idea. As a bonus, it would also reflect armoured units higher vunerability to air attack, and this would give me greater flexability on introducing anti-armour attack aircraft such as the dive bomber and ground attack aircraft (ie, by giving them the ability to chew up armoured units but only dent infantry). On the downside I'd probably have to fiddle around with all the stats to impliment this.
      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
      - Neal Stephenson, Cryptonomicon

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      • #78
        That would fit well with your aim to encourage a combined arms approach with armor and infantry.

        Speaking of fiddling, did you decide to increase the af or hp of your torpedo bombers? Looks like it'll take an average of 3 of them to knock off a KGV with the current settings. I don't know how that will affect play balance, but the Prince of Wales' fate suggests a vulnerability to air attack.
        El Aurens v2 Beta!

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        • #79
          Originally posted by conmcb25

          You may consider what Pap finally did in 2194 days of war Case. He made the Standard Infantry Unit also 2X against air attack.
          Wow, I didn't even remember that. I know why we decided on no AA units (the fighter flags which solved another problem also served to make units stronger against air attacks in cities, making AA's obsolete), but he never told me they had the AEGIS flag. No wonder those damn things melted all my Betties!

          Anyway, my $.02: I think that a fighter flag for the infantry would be better than AEGIS. This is because infantry out in the field was vulnerable to air attack, while infantry in urban areas was safe. The fighter flag recreates this by giving them an anti-air advantage in cities (scramble), whereas AEGIS gives them the advantage 100% of the time, which isn't accurate IMO.
          Unbelievable!

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          • #80
            But then infantry would be able to attack and shoot down fighters and I really don't want that. Anyway, all first rate WW2 infantry divisions had the AA capacities of a small city. For example, British divisions had no less then 56 40mm AA guns as well as thousands of soldiers trained to shoot back at aircaft with everything from rifles to medium machine guns.
            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
            - Neal Stephenson, Cryptonomicon

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            • #81
              Originally posted by Case
              But then infantry would be able to attack and shoot down fighters and I really don't want that.
              Just make a house rule against it, that was Pap's solution. The downside of course is that a house rule offers one extra temptation to cheat.

              Originally posted by Case

              Anyway, all first rate WW2 infantry divisions had the AA capacities of a small city.
              Still, you know that there is a huge difference between a division's AA ability in an open field and in a city. Fighter flags recreate this difference, AEGIS does not. Both options have downsides though, so I don't know which is better.

              Key word: first rate. Maybe give Regulars the AEGIS flag but not Reserves.
              Unbelievable!

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              • #82
                Originally posted by Darius871 Just make a house rule against it, that was Pap's solution. The downside of course is that a house rule offers one extra temptation to cheat.
                Nah, I don't like it. The temptation to cheat will always be too great.

                Key word: first rate. Maybe give Regulars the AEGIS flag but not Reserves.
                That's a great idea!
                'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                - Neal Stephenson, Cryptonomicon

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                • #83
                  BUMP

                  University starting up or something Case? I was looking forward to this scen...
                  Unbelievable!

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                  • #84
                    The long and short of it is that when I stopped being unemployed I stopped working on this scenario intensively. It's slowly creaking along and I hope to have it out soon-ish

                    BTW, it anyone has any more comments on the beta version I'd love to hear them
                    'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                    - Neal Stephenson, Cryptonomicon

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                    • #85
                      Austria shouldn't belong to italy IMHO. But I don't know how accurate you want to make this scenario. I know it's negotiations you want but I still think it's wrong that Italy owns Austria.
                      "Peace cannot be kept by force.
                      It can only be achieved by understanding"

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