OK finally got the all clear:-
Our goal is to release 1.04 in the second half of March. I
The following language versions will contain 1.04 on release:
UK English - UBI Soft
French - UBI Soft
German - UBI Soft
Spanish - UBI Soft
Russian - Snowball Interactive
Changes done to 1.04
***********************
* Multiplayer bugfixes
***********************
- You should no longer get multiple stability hits when clicking on policy changes in multiplayer games.
- The infinitely re-starting scenario download problem have been fixed.
- A serious crashbug when war's get split due to annexations in multiplayer games was fixed.
******************
* Gameplay tweaks
******************
- You may now blockade at any tech-level.
- Maintenance costs for fleets have been halved.
- The loophole to build lots of manufactories for the same price when paused has been eliminated.
- You may now gain manpower from provinces in the same adjacent area as your capital.
- Religions tweaked again. All Christian religions now get an extra settlers to varying degrees. Orthodox, Catholic and CRC now also get _substantial_ stability bonuses.
- Religions tweaked again, taking into consideration that all Muslims and Christians were evangelists/expansionists.
- Sending out privateers will now increase your badboy value.
- Badboy for declaring war will now also be given to non-european nations.
- There is no badboy for europeans declaring war on pagans.
- Pagan nations can now always be annexed fully in one war.
- Pagan provinces no longer give nationalism.
- Nonpagan provinces will no longer defect to Pagan nations.
- A bug which made the amount of electors not applied correctly for the HRE election was fixed.
***********
* AI Fixes
***********
- AI now cheats war-exhaustion on the higher difficulties.
- AI is now more aware of war-exhaustion when negotiating peace.
- Gaining a new COT should no longer cripple the economy for that AI.
- AI should now bring more troops when invading natives across the atlantic.
- The AI should no longer go bankrupt repeatedly as often.
- The AI is now more likely to disband armies which is stuck after wars.
- The AI should now be quite a bit more likely to take out rebels.
**************************
* Scenario Setup & Events
**************************
- Swedes now like Danes better in 1419 to prevent an early breakup of the union.
- Switzerland slightly strengthened to deal with an aggressive Austria.
- Burgundy inheritance should now be more equal between Austria and France in the case of a Super-Burgundy.
- Fixed some minor Chinese/Manchu event chain issues.
- The 'losebuilding' event command should now work properly.
- All American natives now start at 0 land land (some had 1).
- The Knights are now allied with Cyprus instead of the Mamelukes.
- Russians/Muscowites are a bit more narrowminded.
- Switzerland and Holstein strengthened a bit in 1419.
- Poland now gets Lithuanian state culture when inheriting Lithuania.
- Norway now starts with a fleet.
- Spain, Portugal and Holland now get shipyards through events.
- Lithuania and Poland now like Prussia a little better, to prevent annexation (futile, but...)
- Uzbeks now have Bukhara and Samarkand as core provinces.
- Spain is now a bit more land oriented.
- The siege values of some Knights of St. John leaders are now more reasonable.
- Novgorod and Muscowy slightly re-balanced.
- Sweden likes Novgorod a little better.
- Portugal and Spain are now very mercantilist (they should still get settlers enough).
- The "Torquemada" and "Expulsion of Morisques" events now correspond better to actual province values.
- The random gain manufactory event now gives a random type rather than always a weapons manufactory.
- Plague and gain population events a bit toned down.
- Some problems fixed in the Chinese and Manchurian events (revolt risks, event triggers).
- English Civil War and the Defenestration of Prague should now occur more often.
- Assam now has the correct capital province as revolter.
- Genoa now starts out in 1419 with the correct number of merchants.
- Conversion of Heretics event now more common for extremely narrowminded nations.
- Byzantines now also have Slavonic state culture. It is supposed to be an empire after all (if it can survive).
- Persia can no longer revolt before 1480.
- The Versailles event problem have now been fixed.
- Corrected the province revolt risk chains for the Japanese civil war.
- Removed the added CoTs that appear through Japanese events.
*******************
* Generic Bugfixes
*******************
- Savegames should no longer get corrupted.
- Graphs should now save properly again.
- Fixed a CTD with selecting an invisible unit.
- Ships in foreign ports should no longer become invisible.
- A rare CTD when countries get annexed was fixed.
- Another rare CTD was hunted down and fixed.
The above is taken from a post on the official forums for those of you that a) do not go there, or b)are IP banned from there.
Our goal is to release 1.04 in the second half of March. I
The following language versions will contain 1.04 on release:
UK English - UBI Soft
French - UBI Soft
German - UBI Soft
Spanish - UBI Soft
Russian - Snowball Interactive
Changes done to 1.04
***********************
* Multiplayer bugfixes
***********************
- You should no longer get multiple stability hits when clicking on policy changes in multiplayer games.
- The infinitely re-starting scenario download problem have been fixed.
- A serious crashbug when war's get split due to annexations in multiplayer games was fixed.
******************
* Gameplay tweaks
******************
- You may now blockade at any tech-level.
- Maintenance costs for fleets have been halved.
- The loophole to build lots of manufactories for the same price when paused has been eliminated.
- You may now gain manpower from provinces in the same adjacent area as your capital.
- Religions tweaked again. All Christian religions now get an extra settlers to varying degrees. Orthodox, Catholic and CRC now also get _substantial_ stability bonuses.
- Religions tweaked again, taking into consideration that all Muslims and Christians were evangelists/expansionists.
- Sending out privateers will now increase your badboy value.
- Badboy for declaring war will now also be given to non-european nations.
- There is no badboy for europeans declaring war on pagans.
- Pagan nations can now always be annexed fully in one war.
- Pagan provinces no longer give nationalism.
- Nonpagan provinces will no longer defect to Pagan nations.
- A bug which made the amount of electors not applied correctly for the HRE election was fixed.
***********
* AI Fixes
***********
- AI now cheats war-exhaustion on the higher difficulties.
- AI is now more aware of war-exhaustion when negotiating peace.
- Gaining a new COT should no longer cripple the economy for that AI.
- AI should now bring more troops when invading natives across the atlantic.
- The AI should no longer go bankrupt repeatedly as often.
- The AI is now more likely to disband armies which is stuck after wars.
- The AI should now be quite a bit more likely to take out rebels.
**************************
* Scenario Setup & Events
**************************
- Swedes now like Danes better in 1419 to prevent an early breakup of the union.
- Switzerland slightly strengthened to deal with an aggressive Austria.
- Burgundy inheritance should now be more equal between Austria and France in the case of a Super-Burgundy.
- Fixed some minor Chinese/Manchu event chain issues.
- The 'losebuilding' event command should now work properly.
- All American natives now start at 0 land land (some had 1).
- The Knights are now allied with Cyprus instead of the Mamelukes.
- Russians/Muscowites are a bit more narrowminded.
- Switzerland and Holstein strengthened a bit in 1419.
- Poland now gets Lithuanian state culture when inheriting Lithuania.
- Norway now starts with a fleet.
- Spain, Portugal and Holland now get shipyards through events.
- Lithuania and Poland now like Prussia a little better, to prevent annexation (futile, but...)
- Uzbeks now have Bukhara and Samarkand as core provinces.
- Spain is now a bit more land oriented.
- The siege values of some Knights of St. John leaders are now more reasonable.
- Novgorod and Muscowy slightly re-balanced.
- Sweden likes Novgorod a little better.
- Portugal and Spain are now very mercantilist (they should still get settlers enough).
- The "Torquemada" and "Expulsion of Morisques" events now correspond better to actual province values.
- The random gain manufactory event now gives a random type rather than always a weapons manufactory.
- Plague and gain population events a bit toned down.
- Some problems fixed in the Chinese and Manchurian events (revolt risks, event triggers).
- English Civil War and the Defenestration of Prague should now occur more often.
- Assam now has the correct capital province as revolter.
- Genoa now starts out in 1419 with the correct number of merchants.
- Conversion of Heretics event now more common for extremely narrowminded nations.
- Byzantines now also have Slavonic state culture. It is supposed to be an empire after all (if it can survive).
- Persia can no longer revolt before 1480.
- The Versailles event problem have now been fixed.
- Corrected the province revolt risk chains for the Japanese civil war.
- Removed the added CoTs that appear through Japanese events.
*******************
* Generic Bugfixes
*******************
- Savegames should no longer get corrupted.
- Graphs should now save properly again.
- Fixed a CTD with selecting an invisible unit.
- Ships in foreign ports should no longer become invisible.
- A rare CTD when countries get annexed was fixed.
- Another rare CTD was hunted down and fixed.
The above is taken from a post on the official forums for those of you that a) do not go there, or b)are IP banned from there.
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