Economically speaking, colonies make more money... but they cost about 500 each, not including any improvements. That's a lot of money, considering a manufactory will net you about 80 gold a turn, plus loads of other benefits. Colonies also raise your stability costs, and may need protection as well.
You can improve your colonising efficiency by keeping an explorer or conquistador (or both) in the province when you send the colonist - this lowers the cost and improves the chances. They don't have to stay there while the colonist is moving there, either.
I hope Paradox gives the colony system a change in EU3. Reducing the number of colonists by 90%, but increasing their population value to 1000 would cut back on micro-management,whilst also being more historical. Failures would be handled by inflicting losses on sent colonists; i.e. only 261 of your 1000 colonists managed to survive the journey. Having colonists of different culture and religion would be nice as well.
You can improve your colonising efficiency by keeping an explorer or conquistador (or both) in the province when you send the colonist - this lowers the cost and improves the chances. They don't have to stay there while the colonist is moving there, either.
I hope Paradox gives the colony system a change in EU3. Reducing the number of colonists by 90%, but increasing their population value to 1000 would cut back on micro-management,whilst also being more historical. Failures would be handled by inflicting losses on sent colonists; i.e. only 261 of your 1000 colonists managed to survive the journey. Having colonists of different culture and religion would be nice as well.
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