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  • I may return CK

    It's clear to me now that this game does not hold a candle to EU2. I simply don't enjoy it, and I don't think it is likely to improve sufficiently with patches.

    Even if it does improve radically with patches, I can just go out and buy it more cheaply in eight months, and save myself some money and the monotony of being an unpaid beta tester.

    I'll outline what I see as the main failings of the game:

    Bugs. The game hasn't been properly tested. This is obvious when you come across the same bugs again and again; AI not using it's vassal armies and inheriting claims on yourself, for example. Given that Paradox has a track record of adding new bugs with each patch, I'm not that hopeful.

    The map. It's not very pretty. The EU map had an added functionality of clearly showing the type of terrain in each province; the CK map doesn't.

    Provincial management is complicated and boring. There's no hard information anywhere about the effects of the loyalty of the four groups (peasants, burgers, clergy and nobility), nor the tax rate, nor the power rating. I've yet to find a good reason to bother with increasing the power of a group, or messing about with tax rates.

    EU2 had a complicated province system as well, but it differed in that you could more or less control the provinces from the centre via the domestic policy. Each province has to be managed individually in CK.

    I'd jettison the power and loyalty ratings for the provinces and simply have a choice of which group is the dominant one. I'd also make the military units produced by each province much more varied; a province with dominant burgers would produce nothing but burger units. Culture should also play a role in determining the military units produced; it doesn't seem to at the moment.

    Generally, the game has an obsession with percentages, even though much smaller scales would be appropriate. Is it really necessary to have vassal loyalty measured to the nearest 0.1%? Should I care that the nobles in Atholl are 67% loyal, or that building a sawmill in Lothian has increased income by 5%?

    Vassal loyalty could easily be represented by a scale of 0 to 10, as long as relations were more permanent and less 'liquid'. As it stands, your relations with your vassals tend to slosh towards 100.0% or 0.0%, with no solid middle ground.

    One of the best inventions in EU was the +/-3 stability rating. Somehow, I get the feeling that if Paradox were to make EU today, stability would be represented by a percentage.

    There's no real way to tell what other realms think of you, and alliances are impossible. Again, a regression from EU, where alliances were vital.

    The interface is dodgy; icons are too small, everything takes at least one too many clicks, there's no right-click menu for provinces. Your court (which quickly becomes jam-packed with children and country cousins) is difficult to manage and finding the best bishop out of thirty or forty courtiers (only 4 of which are eligible to become bishop) is pure tedium. And there's no ledger or family tree, a real let down.

    I'm genuinely curious as to why many are saying that this game is better than EU2, or has the potential to be.
    What is so good about it?

  • #2
    Re: I may return CK

    Originally posted by Sandman
    EU2 had a complicated province system as well, but it differed in that you could more or less control the provinces from the centre via the domestic policy. Each province has to be managed individually in CK.
    havent played it, but doesnt this represent historical reality to some degree? In early modern period there was some degree of centralization, in medieval period a ruler really did deal with each feudal holding seperately - there generally werent common laws or institutions across holdings, outside of Norman England, and even there what applied in England didnt apply in Normandy, or in later Angevin holdings.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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    • #3
      Well I have to say that at present I like CK for what it is. No its not EU3, it has considerable differences to represent the period it is set in. To be honest I would like some of them for EU - being able to field musketeers before the furthest flung backwater of your empire understands them is a blessing and EU has almost no provincial upgrades. The difficulty with both systems is that a province set as 3x as rich as another at game start will stay that way for the entire period unless its one trade good is modified in value, yet we know this is not really accurate.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #4
        Re: Re: I may return CK

        Originally posted by lord of the mark
        havent played it, but doesnt this represent historical reality to some degree? In early modern period there was some degree of centralization, in medieval period a ruler really did deal with each feudal holding seperately - there generally werent common laws or institutions across holdings, outside of Norman England, and even there what applied in England didnt apply in Normandy, or in later Angevin holdings.
        The decentralisation is adequately represented by having most of the lands in your realm controlled by vassals, rather than as part of your demesne (directly owned lands). In any case, I don't demand a unified system for province management (a la DP settings), just a simplified system for each individual province.

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        • #5
          EU has almost no provincial upgrades.
          That's a good thing, IMO. Three basic upgrades, two lategame military upgrades and a choice of five manufactories (basically the EU version of wonders).

          Who needs sawmills and mines and other uninspiring stuff? It's just something to spend your money on.

          Building a single refinery in EU is much more satisfying than clickety-clicking an endless supply of drab improvements.

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          • #6
            I totally disagree! IMO, CK is one of the best Paradox games ever, with a huge potential to get better than even EU2! Sure, it has some bugs, but 1.02 made it a totally new game, and knowing Paradox, it will get better and better, and be supported for a long time still. After all, EU2 is still supported.
            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
            I praise you because I am fearfully and wonderfully made - Psalms 139.14a
            Also active on WePlayCiv.

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            • #7
              Originally posted by Sandman


              That's a good thing, IMO. Three basic upgrades, two lategame military upgrades and a choice of five manufactories (basically the EU version of wonders).

              Who needs sawmills and mines and other uninspiring stuff? It's just something to spend your money on.

              Building a single refinery in EU is much more satisfying than clickety-clicking an endless supply of drab improvements.
              Its a reminder that civilisation is about economics and growth, not moving Uberstack around a board until its all the same colour. Barbarians can do that. Well, thats my rationale anyway
              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
              H.Poincaré

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