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EU2 codes that don't work???

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  • EU2 codes that don't work???

    okay so i bought Crown of the North yesterday and it kinda sucked, but thats not what this is about. I started to play the EU2 version that comes with Crown of the North and i sometimes like to put ina couple codes in the beginning and when i went to do that the event codes did not work why, and if they were changed and you know what they were changed too can you tell me.

  • #2
    i copied this from the eu2 boards....

    Cheat codes 1.07

    Certainly I would NEVER use them ( not that there's anything wrong with that!), here are the new event numbers for random events . Probably made more than a few mistakes interpreting the scripts but here's my contribution after lurking for so long.
    ============================
    Scaled events are based on country size:
    94nnn country size 1-3
    95nnn country size 4-8
    96nnn country size 9-29
    97nnn country size 30-79
    98nnn country size 80-199
    99nnn country size 200+

    Sometimes an event code will be missing, i.e. have a 94nnn event and only a 98nnn one. In that case all empire sizes under 80 provinces will use the 94nnn event.
    --------------------------------------------------
    94000 Pirate offers his services to the english monarch

    94001 Random Revolt
    94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 5 revolts, 99nnn = 10 revolts
    94002 Religious Turmoil (Europe)
    same as above, year > 1529

    94003 Conversion of Heretics
    94004 Conversion of Heretics triggered by INNOVATIVE value < 3

    94005 Gift To the State
    94nnn = 50, 95nnn = 100, 96nnn = 200, 97nnn = 300, 98nnn = 500, 99nnn = 1000
    94006 Gift To the State = 100, year < 1500
    94007 Gift To the State = 200, year > 1500
    94008 Gift To the State = 300, year > 1600
    94009 Gift To the State = 400, year > 1700
    94010 Gift To the State triggered by serfdom value & aristocracy value 6 or above
    94nnn = 75, 95nnn = 150, 96nnn = 225, 97nnn = 375, 98nnn = 750, 99nnn = 1500
    94011 Gift To the State triggered by serfdom value => 7 & aristocracy value => 8
    94nnn = 100, 95nnn = 200, 96nnn = 300, 97nnn = 375, 98nnn = 1000, 99nnn = 2000

    94012 Temporal Insanity of Monarch

    94013 Excellent Minister

    94014 Scandal at the Court -50 to relations DIP which = -3 value = 4
    94015 Scandal at the Court -100 to relations DIP which = -4 value = 4
    94016 Scandal at the Court -25 to relations DIP which = -1 value = 4

    94017 Wave of Obscurantism revolt risk = 3

    94018 Exceptional Year: cash = 100, inflation -5
    94019 Exceptional Year: year 1400-1550, cash = 100, inflation -5
    94020 Exceptional Year: year 1550-1649, cash = 200, inflation -10
    94021 Exceptional Year: year 1650-1800, cash = 300, inflation -15

    94022 Rush of Colonists: year => 1550, +2
    94nnn +2, 96nnn +3, 98nnn +4, 99nnn +5

    94023 Diplomatic Move: relations +50, +1 Diplomat
    94024 Diplomatic Move: relations +75, +1 Diplomat
    94025 Diplomatic Move: relations +25, +1 Diplomat

    94026 Diplomatic Fame
    94nnn = +10 3 countries, 96nnn = +10 6 countries, 97nnn = +20 6 countries, 98nnn = +25 8 countries, 99nnn = +40 10 countries

    94027 Colonial Dynamism: year > 1549, 1 Conquistador plus
    94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonists, 99nnn = 5 colonists
    94028 Colonial Dynamism: after 1599, innovative < 4 (?), 1 conquistador
    94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonists, 99nnn = 5 colonists

    94029 Conquistador (actually same as 94027, get conquistador + colonists, year > 1499)

    94030 Unexpected Invention: Free Manufactory: innovative > 6 and Infra level > 2
    94031 Unexpected Invention: Free Manufactory: innovative > 8 and Infra level > 3

    94032 Rush of Merchants: +5 merchants

    94033 Plague: -1 stability AND -1000 pop in varying number of provinces
    94nnn = 1 province, 95nnn = ditto, 96nnn = 2 provinces, 97nnn = 2 prov + 1 prov -1500, 98nnn = 4 prov + 1 -2500 + 2 provs = -1 manpower, 99nnn = 8 provs + 1 prov -4000 + 4 provs = -1 manpower
    94034 Plague: -1 stability AND -1000 pop but more severe for larger empires
    94nnn = 1 prov, 95nnn = 2 provs, 96nnn = 2 prov + 1 prov -1500, 97nnn = 4 prov + 1 prov -2500 + 2 provs -1 manpower, 98nnn = 8 prov + 1 -4000 + 4 provs = -1 manpower, 99nnn = 10 provs + 1 prov -7500 + 6 provs -1 manpower + 6 provs -1 tax

    94035 Reformation of the army
    94nnn +250, 95nnn +500, 96nnn +750, 97nnn +1000, 98nnn +2500, 99nnn +5000

    94036 Reformation of the navy: must have Navy level 2 tech - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. Asian Empire meriting 99nnn, gets the 98nnn values
    94nnn +250, 95nnn +500, 96nnn +750, 97nnn +1000, 98nnn +2500, 99nnn +5000

    94037 Enthusiasm for the army - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. An Asian Empire meriting 99nnn, gets the 98nnn values
    94nnn = +5000 inf, 97nnn = 2x5000 inf, 98nnn = 4x5000 inf, 99nnn = 4x10000 inf
    94038 Enthusiasm for the army: based on Offensive < 4, land > 2 and land/army tech > 6, non-Europe receives 1 level less, i.e. 99nnn would get 98nnn numbers
    94nnn = 5000 inf 20 arty, 97nnn = 2x5000 inf 2x20 arty, 98nnn = 3x6000 inf 3x25 arty, 99nnn = 4x10000 inf 4x40 arty
    94039 Enthusiasm for the army: - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. An Asian Empire meriting 99nnn, gets the 98nnn values
    land/army tech > 1 and aristocracy > 6
    94nnn = 5000 cav, 97nnn = 2x5000 cav, 98nnn = 2x10000 cav, 99nnn = 4x10000 cav

    94040 Enthusiasm for the Navy (warships) - non-EUROPE 1 level less
    Navy Tech 2
    94nnn = 5 warships, 97nnn = 10 warships, 98nnn = 2x10 warships, 99nnn = 4x10 warships
    94040 Enthusiasm for the Navy (mix) Navy Tech 4, aristocracy > 4 - non-EUROPE 1 level less
    94nnn = 1 warship 5 trans, 97nnn = 2 warships 10 trans, 98nnn = 2x2 warships 2x10 trans, 99nnn = 2x5 warships 2x20 trans
    94042 Enthusiasm for the Navy (galleys) Navy Tech 2-10 - non-EUROPE 1 level less
    94nnn = 5 galleys, 97nnn = 10 galleys, 98nnn = 2x10 galleys, 99nnn = 2x25 galleys
    94043 Enthusiasm for the Navy (warships) land < 2 - non-EUROPE 1 level less
    94nnn = 5 warships, 97nnn = 10 warships, 98nnn = 2x10 warships, 99nnn = 4x10 warships

    94044 Agricultural Revolution: province manpower +1
    94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs

    97045 Devastating Fire (must have at least 30 provs): lose manufactory

    94046 Good Government Policies: stability +1, infra & trade raised by following:
    94nnn = +100, 95nnn = +200, 96nnn = +400, 97nnn = +1000, 98nnn = +2500, 99nnn = +5000

    94047 Bad Government Policies: stability -1 infra & trade decreased by following:
    94nnn = +100, 95nnn = -200, 96nnn = -400, 97nnn = -1000, 98nnn = -2500, 99nnn = -5000

    94048 Unhappiness with the Clergy: innovative > 2
    94nnn & 97nnn either stability -1 or innovative -1
    94049 Unhappiness with the Clergy: innovative > 5
    94nnn & 97nnn either stability -1 or innovative -1
    94050 Unhappiness with the Clergy: innovative > 7
    94nnn & 97nnn either stability -2 or innovative -2

    94051 Unhappiness among Artisans: serfdom > 2, 2 options: infra hit or serfdom and treasury hit
    94nnn = infra -100 or serf -1 treas -25, 95nnn = infra -200 or serf -1 treas -75, 96nnn = infra -400 or serf -1 treas -100, 94nnn = infra -1000 or serf -1 treas -150, 98nnn = infra -2500 or serf -1 treas -250, 99nnn = infra -5000 or serf -1 treas -500

    94052 Unhappiness among peasantry: stability -2 and a number of revolts
    94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 6 revolts, 99nnn = 12 revolts
    94053 Unhappiness among peasantry: serfdom > 5, stability -2 and a number of revolts
    94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 6 revolts, 99nnn = 12 revolts
    94054 Unhappiness among peasantry: serfdom > 7, stability -3 and a number of revolts
    94nnn = 2 revolt, 97nnn = 6 revolts, 98nnn = 12 revolts, 99nnn = 20 revolts

    94055 Unhappiness among merchants: trade investment decreased by amount
    94nnn = -100, 95nnn = -200, 96nnn = -300, 97nnn = - 500, 98nnn = -1000, 99nnn = -2500
    94056 Unhappiness among merchants: mercantilism > 5, trade investment decreased by amount
    94nnn = -100, 95nnn = -200, 96nnn = -300, 97nnn = - 500, 98nnn = -1000, 99nnn = -2500
    94057 Unhappiness among merchants: mercantilism > 7, trade investment decreased by amount
    94nnn = -200, 95nnn = -400, 96nnn = -600, 97nnn = - 1000, 98nnn = -2000, 99nnn = -5000

    94058 New Mineral in Mine: +10

    94059 Political Crisis: stability -3

    94060 Corruption: choice between inflation +10 or stability -1 AND a variable amount from treasury
    94nnn = -25, 95nnn = -75, 96nnn = -100, 97nnn = -150, 98nnn = -500, 99nnn = -1000
    94061 Corruption: choice between inflation +10 or stability hit AND a variable amount from treasury
    94nnn = -25 stab -2, 95nnn = -75 stab -1, 96nnn = -100 stab -1, 97nnn = -150 stab -1, 98nnn = -500 stab -1, 99nnn = -1000 stab -1

    94062 Deflation : year > 1599
    94nnn = -12, 95nnn = -10, 96nnn = -7, 97nnn = -5
    94063 Deflation : year > 1699
    94nnn = -15, 95nnn = -12, 96nnn = -10, 97nnn = -7, 98nnn = -5

    94064 Diplomatic Insult: Give a Casus Belli (CB) for 12 months, relations -50
    94065 Diplomatic Insult: Give a Casus Belli (CB) for 6 months, relations -25
    94066 Diplomatic Insult: Give a Casus Belli (CB) for 24 months, relations -75
    94067 Diplomatic Insult: Give a Casus Belli (CB) for 60 months, relations -100

    94068 Fortification Efforts: increased by 1 for variable number of provinces
    94nnn = 1, 97nnn = 2, 99nnn = 3
    94069 Fortification Efforts: offensive < 4, increased by 1 for variable number of provinces
    94nnn = 1, 96nnn = 2, 97nnn = 4, 98nnn = 6, 99nnn = 8
    94070 Fortification Efforts: offensive = 1, increased by 1 for variable number of provinces
    94nnn = 1, 96nnn = 2, 97nnn = 4, 98nnn = 6, 99nnn = 8

    94071 Bank: year > 1650, infra = 7: inflation -5 plus variable cash
    94nnn = +75, 95nnn = +150, 96nnn = +200, 97nnn = +300, 98nnn = +500, 99nnn = +1000

    94072 Stock Exchange: year > 1749, infra > 6, trade > 8: inflation -2, same variable cash as above, variable infra invest
    94nnn = +250, 95nnn = +500, 96nnn = +750, 97nnn = +1000, 98nnn = +2000, 99nnn = +5000

    94073 Company of Trade: year > 1649, receive 2 Merchants and variable cash
    94nnn = +250, 95nnn = +500, 96nnn = +750, 97nnn = +1000, 98nnn = +2000, 99nnn = +5000

    94074 Colonial Uprising: year > 1599: variable number of colonies revolt
    94nnn = 1, 98nnn = 2, 99nnn = 4
    94075 Colonial Uprising: centralization > 5, year > 1599: variable number of colonies revolt
    94nnn = 1, 97nnn = 2, 98nnn = 4, 99nnn = 6
    94076 Colonial Uprising: centralization > 7, year > 1599: variable number of colonies revolt
    94nnn = 2, 97nnn = 4, 98nnn = 8, 99nnn = 12

    94077 Heretic Uprising: variable number of religious revolts
    94nnn = 1, 97nnnn = 2, 98nnn = 6, 99nnn = 12
    94078 Heretic Uprising: innovative < 5: variable number of religious revolts
    94nnn = 1, 97nnnn = 2, 98nnn = 6, 99nnn = 12
    94079 Heretic Uprising: innovative < 3: variable number of religious revolts
    94nnn = 2, 97nnnn = 6, 98nnn = 12, 99nnn = 20

    94080 Explorer: need trade > 2, naval tech > 10, land < 4, year > 1549: get Explorer + colonists
    94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists
    94081 Explorer: need trade > 3, naval tech > 10, land < 2, year > 1549: get Explorer + colonists
    94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists
    94082 Explorer: need trade > 4, naval tech > 17, land < 4, year > 1599, mercantilism < 4: get Explorer + colonists
    94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists
    94083 Explorer: need trade > 4, naval tech > 17, land < 2, year > 1599, mercantilism < 2: get Explorer + colonists
    94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists

    94084 Nobles: aristocracy < 10: 3 options: aristocracy +1, revoltrisk +2, aristocracy -1 AND stability hit
    94nnn = -3 stability, 95nnn = -2 stability

    94085 Trading Company Disaster: subtract from trade research
    94nnn = -200, 95nnn = -400, 96nnn = -600, 97nnn = -1000, 98nnn = -2500, 99nnn = -5000

    94086 Internal Trade: province tax value +1 for variable number of provinces
    94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs
    94087 Internal Trade: province tax value +1 for variable number of provinces
    94nnn = 1 prov, 96nnn = 2 provs, 97nnn = 3 provs, 98nnn = 4 provs, 99nnn = 5 provs

    94088 Meteor Sighted: stability -1, revolt risk +1

    94089 Saint Performs Miracle: if catholic or counter-reform: stability +1, revolt risk -3

    94090 Medical: year > 1649, pop addition
    94nnn = 1 prov +1500, 96nnn = 2 provs +1000, 97nnn = 3 provs +1000, 98nnn = 4 provs +1000, 99nnn = 6 provs +1000
    94091 Medical: same as above
    94092 Medical: same as 94090 except 1 prov has greater pop increase of following:
    94nnn = same, 96nnn = +1500, 97nnn = +1500, 98nnn = +2000, 99nnn = +2500

    94093 Noble Feud: aristocracy > 3, 3 options: revolt reduced in number of provs, stability hit, treasury hit
    94nnn = 1 prov, -3 stability, -25 cash; 95nnn = 1 prov, -2 stability, -75 cash; 96nnn = 2 prov, -2 stability, -100 cash; 97nnn = 3 prov, -2 stability, -150 cash; 98nnn = 4 prov, -1 stability, -250 cash; 99nnn = 6 prov, -1 stability, -500 cash

    94094 Nobles ally with Foreign Power: stability hit AND casus belli for 24 months
    94nnn = -3 stability, 95nnn = -2 stability

    94095 Assassination: stability hit
    94nnn = -2 stability, 95nnn = -1 stability

    94096 Cessation of Church Functions to Nobility: Catholic or Orthodox: vp -5 or (1 prov tax -1 AND treasury +100)

    94097 Sale of Offices: vp -5 or (1 prov tax -1 AND treasury +100)

    94098 Monopoly Company Formed: cash bonus
    94nnn = 50, 95nnn = 75, 96nnn = 100, 97nnn = 150, 98nnn = 300, 99nnn = 750
    94099 Monopoly Company Formed: mercantilism > 6: cash bonus
    94nnn = 50, 95nnn = 75, 96nnn = 100, 97nnn = 150, 98nnn = 300, 99nnn = 750

    94100 Nobles Demand Increased Pensions: aristocracy < 7: stability hit or treasury hit
    94nnn = -3 stab, -75; 95nnn = -2 stab, -150; 96nnn = -2 stab, -200; 97nnn = -300, 98nnn = -500, 99nnn = -800

    94101 Grant Export Licenses: -1 stability hit or variable cash hit
    94nnn = -20, 95nnn = -35, 96nnn = -50, 97nnn = -75, 98nnn = -150, 99nnn = -400

    94102 New Land Claimed: pop +2000, prov manpower +1, prov tax +1
    95103 New Land Claimed: prov > 3: pop +2500, prov manpower +1, prov tax +1
    96104 New Land Claimed: prov > 8: pop +2000, prov manpower +1, prov tax +1
    95105 New Land Claimed: prov > 3 AND prov < 30: prov manpower +1

    97105 Establish Cantonments: prov > 29: prov manpower +1 in variable number of provinces
    97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs
    94106 Establish Cantonments: land > 5: prov manpower +1 in variable number of provinces
    94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs

    94107 Nobles Demand Old Rights: aristocracy < 9, centralization > 2: either -3 stability or -1 centralization
    94108 Nobles Demand Old Rights: aristocracy > 0, centralization > 5: either -2 stability or (-1 centralization AND +1 aristocracy)

    94109 Cities Demand Old Rights: centralization > 0: -3 stability or -1 centralization
    94110 Cities Demand Old Rights: centralization > 5, aristocracy > 5: -2 stability or (-1 centralization AND -1 aristocracy)

    94111 Non-enforcement of Ordinances: centralization > 2: -1 centralization

    94112 Bourgeoisie Request Privileges: aristocracy < 10: aristocracy either -1 or 11
    94113 Bourgeoisie Request Privileges: aristocracy < 10: aristocracy either -1 or (+1 plus 1 revolt)

    94114 Italian Engineer Available: 1450 > year < 1600, EUROPE only, offensive > 2: either -1 vp OR (offensive -1 AND variable cost)
    94nnn = -50 cash, 96nnn = -50, 97nnn = -75, 98nnn = -100, 99nnn = -200
    94114 Italian Engineer Available: same as above

    94116 Foreign Drill Instructor Available: offensive < 10, quality < 10, EUROPE only: (offensive +1 AND quality +1 for a variable amount of cash) OR -1 vp
    94nnn = -250 cash, 96nnn = -250, 97nnn = -400, 98nnn = -600, 99nnn = -1000
    94117 Foreign Drill Instructor Available: same as above

    94118 Build a Great Palace: year > 1649, aristocracy < 10, centralization < 10: Either -50 vp OR +25 vp, -500 cash, +1 aristocracy, +1 centralization
    94nnn or 97nnn same effects

    94119 Indulgence Peddler: catholic, year < 1514: province tax -1 in variable number of provs
    94nnn = 1 prov, 96nnn = 2 provs, 97nnn = 3 provs, 98nnn = 5 provs, 99nnn = 8 provs

    94120 Uncooperative Philosopher: year < 1650, innovative < 10: either stability +1, innovative -1 OR stability -2, innovative +1

    94121 Regional Heresy: -1 stability or -50 cash
    94nnn and 96nnn same

    94122 Boundary Dispute: either (60 month casus Belli plus -50 relations plus -1 stability) OR (+25 relations plus +1 stability plus variable cash)
    94nnn = -25 cash, 95nnn = -50 cash, 96nnn = -75, 97nnn = -100, 98nnn = -200, 99nnn = -200 and +75 relations
    94123 Boundary Dispute: either (24 month casus Belli plus -25 relations plus -1 stability) OR (+25 relations plus +1 stability plus variable cash)
    94nnn = -15 cash, 95nnn = -30 cash, 96nnn = -45, 97nnn = -75, 98nnn = -100, 99nnn = -200
    94124 Boundary Dispute: either (120 month casus Belli plus -100 relations plus -2 stability) OR (+25 relations plus +1 stability plus variable cash)
    94nnn = -50 cash, 95nnn = -75 cash, 96nnn = -100, 97nnn = -150, 98nnn = -400, 99nnn = -800

    94125 Merchants Harassed: either (casus belli for 60 months plus relations -50) OR (relations +25 plus variable cash subtracted)
    94nnn = -100 cash, 95nnn = -200, 96nnn = -300, 97nnn = -500, 98nnn = -1000, +50 relations, 99nnn = -2000, +75 relations

    94126 Regional Population Boom: either additional Colonists OR additional pop in 1 prov
    94nnn = 2 Cols OR +2000 pop, 97nnn = +3 Cols OR +5000 pop, 99nnn = +4 Cols OR +10000 pop

    94127 Petition for Redress: centralization < 10: Either (-4 stability plus centralization +1) OR (stability -1 plus 1 prov tax -1 plus 1 revolt)
    94nnn and 96nnn = same

    94128 Grant Nobles Aid: either stability hit OR cash hit
    94nnn = -2 or -25, 95nnn = -1 or -50, 96nnn = -1 or -75, 97nnn = -1 or -150, 98nnn = -1 or -300, 99nnn = -1 or -600

    94129 Support for Dissidents Abroad: either -1 stability OR -25 cash plus -25 relations
    94nnn and 95nnn same

    94130 Foreign Trade Competition Rises: mercantilism < 10: Either mercantilism +1 OR (mercantilism -1 plus subtract variable trade invest amount)
    94nnn = -100 cash, 95nnn = -200, 96nnn = -300, 97nnn = -500

    94131 Exceptional Court Painter Available: year < 1575, innovative < 10, Europe or Asia ONLY: Either -variable vp OR (+variable vp plus innovative +1 plus variable cash)
    94nnn = -5vp, -25 cash +5vp; 95nnn = -10vp, -50 cash +10vp; 97nnn: -15vp, -75 cash +15vp; 98nnn = -20vp, -150 cash +20vp; 99nnn = -25vp, -300 cash +25vp

    94132 Chartering of a University: year > 1549, innovative < 10: Either -50vp OR (infra invest +250, innovative +1, treasury -200)
    94nnn and 97nnn same

    94133 Commission of a Cathedral: stability < 3, catholic, counterreform, protestant, reformed, orthodox: Either -20vp OR (stability +2, treasury -200, missionaries +1)
    94nnn and 96nnn same

    94134 Great royal hunt: not at War: -50 relations with 3 countries, +50 relations with 3 countries

    94135 Birth of a heir to the throne: +1 stability

    94136 Commission of a great mosque: Sunni or Shiite, stability < 3: Either -20vp OR (stability +2, treasury -200, missionaries +1)
    94nnn and 96nnn same

    94137 Noble families unite: stability < 3: stability +1, subtract variable cash
    94nnn = -15 cash, 95nnn = -35, 96nnn = -50, 97nnn = -75, 98nnn = -125, 99nnn = -250

    94300 Real badboys suffer from more political crisis: Badboy = 70: stability -3, ADM +12

    94301 Badboys motives are questioned more often: year > 1649, innovative < 10, badboy > 35: Either (stability +1, innovative -1) or (stability -2, innovative +1)
    i think some of these codes are extremely useful in single player for influencing the computer players. after 50 yrs or so the ai is usually lagging behind in tech/infra/trade so i do a couple 99046s, 99035s, and 99036s so they can catch backup. example "event 99046 bra" will let you raise brandenburg's stability, and infra/trade.
    Last edited by pg; October 11, 2003, 13:07.
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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    • #3
      the codes work on everything but the independent europe scenario, why do you thing that is?

      Comment


      • #4
        Originally posted by ambrose33
        the codes work on everything but the independent europe scenario, why do you thing that is?
        It's a bit odd, since the IES also use the same scaled events IIRC. You could try yo get the latest version (1.56) to see if that helps.
        --
        Editing EU2? Get the Exhaustive Bible of Event Scripting, Scenario Editing Guide and more...
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