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  • Cheat codes

    Courtesy of VKV

    Note, to enter a cheat code do the following:
    1) Press F12 to open the cheat window.
    2) Key the cheat code and press Enter.
    3) Press ctrl-F12 to exit the cheat window.

    dagama = 6 traders
    pocahontas = 6 colonists
    vatican = 6 diplomats
    loyola = 6 missionaries (new!)

    montezuma = +50000 ducats
    swift = adds 10.000 population to capital province
    oranje = sets Stability to +3
    russianhordes = no manpower limits

    difrules = You'll never lose a battle.
    columbus = make whole map visible (Warning. This persists in a save file. If you only want to look at the map. Save the game first. Then use that save game for future play after looking around.)
    pappenheim = toggles Fog of War (toggle ON/OFF)
    richelieu = allows you to control all military units (toggle ON/OFF)
    wallenstein = allows you to review the status of all provinces (toggle ON/OFF)
    robespierre = Change domestic policy freely (Note, robespierre will still be on if you load a new game)
    ney = game does not pause when events occur (Warning: one should validate them once in a while anyway)

    gustavus = Add 100 ducats to land tech investment.
    drake = Add 100 ducats to naval tech investment.
    cromwell = Add 100 ducats to infra tech investment.
    polo = Add 100 ducats to trade tech investment.

    cortez = eliminates all natives (toggle ON/OFF)
    alba = there will be no more revolts (toggle ON/OFF)
    tilly = the A.I. will not declare war (toggle ON/OFF)

    shift + D = Explore province under cursor (does this work?)
    shift + U = "Unexplore" province under cursor (does this work?)

    tordesillas = triggers the effects of the Treaty of Tordesillas (allows Spain and Portugal to attack anyone outside of Europe) (toggle ON/OFF)
    luther = triggers the effects of the Reformation (allows nations to convert to protestantism) (toggle ON/OFF)
    calvin = triggers the effects of John Calvin (allows nations to convert to reformed christian) (toggle ON/OFF)
    trent = triggers the effects of the Council of Trent (cancels effects of Johan Calvin and Treaty of Tordesillas) (toggle ON/OFF)

    event event# : Trigger event (see list below). Example: event 1000.
    1000 - English Pirates
    1001 - Random Revolt
    1002 - Religious Turmoil
    1003 - Heretics
    1004 - Gift to the State
    1005 - Temporary Insanity
    1006 - Excellent Minister
    1007 - Scandal at Court
    1008 - Wave of Obscurantism
    1009 - Exceptional Year
    1010 - Rush of Colonists
    1011 - Diplomatic Move
    1012 - Diplomatic Fame
    1013 - Colonial Dynamism
    1014 - Unexpected Invention
    1015 - Rush of Merchants
    1016 - Plague
    1017 - Reformation of the Army
    1018 - Reformation of the Navy
    1019 - Enthusiasm for Army
    1020 - Enthusiasm for Navy
    1021 - Agricultural Revolution
    1022 - Devastating Fire
    1023 - Good Government Policies
    1024 - Bad Government Policies
    1025 - Unhappiness with Clergy
    1026 - Unhappiness among Artisans
    1027 - Unhappiness among Peasants
    1028 - Unhappiness among Merchants
    1029 - New Mineral
    1030 - Political Crisis
    1031 - Corruption
    1032 - Deflation
    1033 - Diplomatic Insult
    1034 - Forfication Efforts
    1035 - Bank
    1036 - Stock Exchange
    1037 - Company of Trade
    1038 - Colonial Uprising
    1039 - Heretic Uprising
    1040 - Explorer
    1041 - Conquistador
    1042 - Nobles (-2 stab)
    1043 - Trading Company Disaster
    1044 - Internal Trade
    1045 - Meteor Sighted
    1046 - Fire Ordinance
    1047 - Saint Performs Miracle
    1048 - Medical
    1049 - Noble Feud
    1050 - Nobles ally with Foreign Power
    1051 - Assassination
    1052 - Cessation of Church Functions to Nobility
    1053 - Sale of Offices
    1054 - Monopoly Company Formed
    1055 - Nobles Demand Increased Pensions
    1056 - Grant Export Licenses
    1057 - New Land Claimed
    1058 - Establish Cantonments
    1059 - Nobles Demand Old Rights
    1060 - Cities Demand Old Rights
    1061 - Non-enforcemnts of Ordinances
    1062 - Bourgeoisie Request Privileges
    1063 - Italian Engineer Available
    1064 - Foreign Drill Instructor Available
    1065 - Build a Great Palace
    1066 - Indulgence Peddler
    1067 - Uncooperative Philosopher
    1068 - Regional Heresy
    1069 - Boundary Dispute
    1070 - Merchants Harassed
    1071 - Regional Population Boom
    1072 - Petition for Redress
    1073 - Grant Nobles Aid
    1074 - Support for Dissidents Abroad
    1075 - Foreign Trade Competition Rises
    1076 - Exceptional Court Painter Available

    Two notes on "event nnnn".
    1) Some events have constraints such as not working before a certain year. If you enter this event, and the conditions for the event working do not exist, then nothing will happen.
    2)You can trigger any event in the game this way. However, it is not generally a good idea. In particular, entering an event that belongs to another country can cause wierd or very bad results (like effectively freezing the game).
    Try http://wordforge.net/index.php for discussion and debate.
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