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Vel and Yin Discuss EU

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  • #16
    One of my more interesting games is the Hedjaz IGC one. I conquered Oman, Aden, colonized Qatuar and Bahrain. Move troops and conquered all 5 Ethiopian provicnes, plus somalian colony. All of which is ****in impossible because the land is so freakin barren and rugged. Its not worth conquering!!!!

    I then pursued my conquests and added Judea and Sinia to my collective

    That was my most awesome game. Im still playing it! Its saved

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    • #17
      What year? Hmm I have to think about that. It depends on the country. I am playing England right now, I would guess somewhere around 1540. I'll try and remember to check when I get home.

      It also depends on what you are doing for the first 50 years. A lot of wars will slow your cashflow down. A lot of provinces takes longer to get your tax collector's and CJ's built.

      I usually save up for 8-10 years. I like to build one FA in the capitol and then at least 5 Naval and 5 Refinery so you can calculate how much that will cost. If you have a lot of wine or suger it's always nice to get more refineries!

      After that I jack my trade to about 60% land to 10% and infra to 30%. I finished researching trade before 1600 with Spain and England. Russia took until ~1650 although that was my first try at this.
      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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      • #18
        Vel and Vin,
        Would you be willing to do a head-to-head comparison of EU and Civ2? Give us your opinion of each of the major areas of these two games and how they compare to each other. For instance, you might touch on things like trade/economics, diplomacy, military/combat, AI strength, etc. Maybe even assign some sort of rating points to each of these and come up with a final score.

        I just picked up EU off the bargain bin, but haven't played it yet. I'm curious to know how you think it compares to Civ2. Thanks for the VERY helpful posts, and for considering this.

        Comment


        • #19
          Hmmm...Okay, I'm game to try for a head to head comparison....

          First, keep in mind that the games really ARE quite similar....EU bills itself as RTS, which it is...technically, but with the adjustable speed and pause feature, it plays and feels an awful lot like TBS, so at least in that, you will not be overwhelmed, I don't think.

          Head to head:

          Economics/Resource balancing: EU 8/10 CIV 7/10
          Both games excel at this, but in dramatically different ways. Civ-sytle, it's all about micro-management....deploy this worker here cos you get an extra food...put this worker here to pick up more shields...all that stuff.

          Economics in EU are HIGHLY abstracted. Each territory produces ONE item...that's it (though there are some 20 individual items that a territory CAN produce, giving a pretty broad variety). EU has two kinds of income - monthly and annual. Both types of income are made up from a number of elements (including goods produced in your territories, tarriffs and tolls--if you own a center of trade--gold--if you own gold producing territories--taxation, etc.). The calculations of all this are all "under the hood." They happen automatically, and you don't have to lose sleep over micromanaging for it.

          The "Tech-Tree" Civ 9/10 EU 5/10
          Tied in with the economics is research, and I have to hand it to Civ...the tech tree beats EU's system, no doubt in my mind at all.

          In EU, techs fall into four categories (Land, Naval, Trade, and Infrastructure). You can allocate monthly income to any or all of these categories in whatever amount you choose. Like Civ, EU's tech cost is higher for the leader in a given category, and cheaper for those lagging behind (expressed as a "neighbor bonus" if you're behind in a given area).

          The weakness in my mind, however, is that the techs in EU are bland (they're literally called: Land Tech 1, Land Tech 2....), and the linear nature of it makes research somewhat predictable. Civ's techs are MUCH more dynamic. EU could be greatly strengthened by requiring pre-requisites from other branches before continuing up the tree (ie - in order to get Naval Tech 6, you must have Naval Tech 5 and Infrastructure 4...something like that) - even making it just marginally more complex in EU would strengthen it greatly, IMO.

          Combat: Civ 4/10 EU 6/10
          Neither game is a "war game" in the classic sense, and it's not surprising that the war element is a little weak for both. Still, it IS slightly stronger for EU, despite the fact that EU has only 3 types of combat units. Differences between nations are accomplished simply by varying the cost of the three basic units (ie - Russia has heinously cheap infantry, England's is pretty expensive...Austria gets Artillery for a steal...etc.).

          Diplomacy: Civ 6/10 EU 9/10
          VERY robust AI and sharp Diplomacy system....essentially, you've got a series of dynamics in place that absolutely PREVENT you from being friends with everybody....differences in religious believes will simply cause you to drift apart from the "Heathens" (pretty much anybody of any religion besides the one YOU are) of the world, even if you bankrupt yourself trying to stay in their good graces.

          Sweep of Time/History: Civ 8/10 EU 9/10
          When you're playing EU, you truly feel as though you're neck deep in one of history's "might have beens." The game has a very realistic flavor to it, using actual historical events, places, and people....it's outstanding in that regard!

          Lack of PIA Factor (Number of annoying "little things")
          Civ 9/10 EU 3/10

          Civ2 was an almost perfect game. Even the bugs were likable. Not so with EU, and there are a number of annoyances....things like choppy intros, slow load times, ten minutes to exit the program (I have yet to exit normally....I just end task from tsk manager...sheesh!). Still....the game is ambrosia....

          Totals:
          Civ 42
          EU 40

          Note - I didn't bother to add these up till I was done with my comments, and the numbers bear out my feelings for the game pretty well, I think. It's not quite on par with Civ2, but despite its flaws, it's pretty darn close....

          -=Vel=-
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

          Comment


          • #20
            Jeje: If EU2 looks good, maybe I'll send you a copy.

            rwprice:

            Vel did an excellent job, I must say. So I'll take a slightly difference approach in my comparison...

            For me, it all boils down to this: How many times in Civ2 did you ever have the feeling that you were NOT in control? Sure, you could play Diety, get a bad start, run into a bunch of barbarians or something, but that kind of thing aside, isn't it the case in Civ2 that from economy to diplomacy, there just aren't too many bumps in the road? Even if an enemy declares war on you, his attacks are typically ineffectual and his allies most likely never to be seen. So with your easily stockpiled cash and the easily handled AI opponents, it's really just a matter of seeing how well you'll mop up this time around.

            EU is vastly different in that regard. If you go on autopilot, you WILL get crushed. First, it's no easy trick to fill your coffers. And if you overspend one year to improve your infrastructure, better pray you won't have to wage war the next...cause you won't be able to afford it, and you will lose territory (and, therefore, more money). So you really have to be cautious as to how you make your money and even more wise as to how to spend it and when. Second, the diplomacy and AI attacks in EU are outstanding. If you piss people off (and you WILL for being of a different religion or for being in another alliance, etc.), they have friends. And if war breaks out, those friends WILL show up if they can at all reach you. Once again you'll be forced to spend your way out of total disaster, perhaps even taking high-interest rate loans, which will cripple you long after the war is over.

            And it's just a great feeling to look at that huge world map, see real names and places, and have history limited to 300 years so that the passing of time seems somehow 'real.' So where Civ2 feels like a kind of cartoonish and breezy abstration, EU approaches something like a abstact simulation. While I wouldn't base a Ph.D. paper on a game of EU, I do feel that I walk away each time understanding a bit more about the time period and the difficulty of waging war in such an unstable setting. And in the downloadable Improved Grand Campaign (IGC), you can pick any of something like 90 countries to play! So you'll never run out of a challenge.

            Now, EU isn't as pretty to look at or hear as Civ2. Nor is it nearly as easy to get the hang of. In fact, I deleted EU my first time around. I found it at first to be just too slow and subtle. But if you enjoy having to balance all those delicate relationships of diplomacy, economy and war...and enjoy being thoroughly pounded for making mistakes...then EU simply crushes Civ2 in the area that means the most to me personally:

            A Challenge.
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

            Comment


            • #21
              Vel and Yin,
              Thanks so much for your lucid explations of what you like about each game and how you compare the two. I found your comments to be very helpful to me as I evaluate whether to "take the plunge" and get into EU. I had no intention of purchasing it, but when I found it on a clearance rack for $10, I just couldn't resist. The problem is that I still haven't really gotten the hang of Civ2, so part of me says that I'm not ready for EU. On the other hand, maybe EU is just different enough so that the things that have bothered me about Civ2 will not be issues in EU.

              I'm still not sure that I'll fire up EU just yet. Yin, I read your notes in another thread about why you deleted EU the first time, and I could see myself in the things you said. That made me think that I might just come to the same conclusion.

              At some point, I'm sure that curiosity will get the better of me. Until then, thanks again for your help!

              Comment


              • #22
                You're welcome. At $10, you made a great purchase. If you run into any problems figuring out EU, drop a note here and I'm sure you'll get a helpful answer (like I have been getting from Vel ).
                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                "Yin": Your friendly, neighborhood negative cosmic force.

                Comment


                • #23
                  Go Yin! Awesome synopsis indeed!

                  -=Vel=-
                  PS: Rwprice - c'mon in! The water's fine! An' if you get stuck on something, just shout!
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                  Comment


                  • #24
                    Comments after the game is deleated

                    Originally posted by yin26
                    Jeje: If EU2 looks good, maybe I'll send you a copy.
                    Any guess on why I deleated the game already?
                    Yup, so I can sell my copy of EU and buy EUII instead...
                    (Not that I would need the money from EU, but because I'm a little afraid that EUII gonna be quite alike EU and having two copies of frankly the same game sounds wrong to me.)


                    Yin: you are in for a ride in learnng all the small tricks etc. Or atleast I did get a ride for my money until I learnt it. Then the AI is just as stupid as in Civ2/SMAC. (For example computer still keeps to small armies during peace, so when they declare war they spend the first year making troops - now in that time I'd taken the capital + 2-3 other provinces and made peace with 2 new provinces just attached to my empire. Take the capital and AI will accept almost any peace always )


                    A good proof of AI badness is thefact onseveralreports of whole globe concuring in a game of EU. (I tried it but I'm not that good player myself - maybe if I'd played standard GC but IGC was too hard for me.)


                    And I do agree on that IGC is what the doctor ordered for EU. IGC improves the AI a lot.

                    So I have high hopes for EUII - since EU is a good game, despite it's problems. And I will buy EUII if they just fixthe damm pause... Oh and I heard a rumor that Sweden had something to do with EU

                    Comment


                    • #25
                      Yes when I first played the game a few months back. I was shocked.....I had lost almost every war I went in. I figured i would put the game one the shelf and let it collect dust. Then I got angry, and I looked for a challenge in CTP2. It wasnt there, so again I reinstalled EU. And after getting the hang of it! I had the time of my life

                      What more can you ask for!? AI players and there allies conspiring against Human players and there AI allies? Foriegn armys exerting there long arm sending troops to far off lands to help you out(France once landed 30k to help us swedes kill Russia!). The reality of losing actualy provinces...and the consequences of being over ambitous. The smallest opponents are not to be Underestimated! A simple attack on a nation like Ethiopia could leave your nation in peril..


                      And an invasion of Russia may have seen the door being kicked down and the house falling down all over again.

                      Dont you love when 6 or 7 Nations in a political alliance declare war on your alliance? I do! I once was france and I had Papal, Savoy, Poland, Navarra, Austria, hungary and Scotland. Vs England, Spain, Sweden, Hansa,Naples, denmark and Cologne. Huge battles on every continent insue..they go on for ages as the AI's tactical skills are unmatched.

                      Do you feel this game leaves you gasping your air? Clenching your fists? Drooling at the thought of revenge!?

                      It does me

                      I love every minute of it!

                      Comment


                      • #26
                        Here here! I totally agree! Last evening, when I sent 100% of the Portugese army into the Papal States, only to be driven off by a superb 9k army, I found myself thinking...that's it. It's all over....we're about to lose our first major engagement.

                        And in truth, we did get hammered. The army went from 30k to just over 12k during the course of the war...and then there was the French/Savoinese forces landing in Tago...UGH...

                        Great stuff tho!

                        -=Vel=-
                        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                        Comment


                        • #27
                          I've got another Civ2 vs. EU question for you. One of the things that bothers me about Civ2 is the feeling I get that sometimes I'm just moving units around on the board to give me something to do. Most of the time it's done without a real idea of where they ought to be, since I likely don't know yet where they'll be needed. Does EU have this same "move units every turn" kind of thing? Or is it more like Imperialism in which you only move certain types of units as needed, and only move the military when a conflict erupts?

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                          • #28
                            That's a great question, and one that highlights a major difference between Civ2 and EU: In EU, you MUST have "the right amount" of troops in "the right area." At least in the IGC, it seems the AI is quite opportunistic. If you leave a contested border undefended by pulling all your troops away, it seems like you get attacked there. So you find yourself either A) keeping your troops in one general area (or close enough to be moved there quickly) or B) taking big risks and opening up a two-front war/build-up.

                            So, you HAVE to move troops wisely.

                            Of course, the AI gets pulled away in similar ways, so you can time your attacks on a country to when he has had to fight on another border and will have a hard time raising the cash to fight you back. There are a lot of 'nibble campaigns' like that. It's also a bit like dominoes: Once a few keys pieces fall, the whole thing can go to waste quite quickly...and that adds to the drama of having the right troops on hand in the right area for the right purpose.
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

                            Comment


                            • #29
                              I second Yin's assessment. Troop placement is vitally important, and for a number of reasons.

                              First and foremost, for the security of the realm in general. A big, well-proportioned army along an enemy's border sends a strong signal, but...it's not as simple as that.

                              If you've recently expanded your territory via conquest, then you will have to deal with the nationalism of that province for a number of years (ie- there's a chance, calculated each month, that the territory will revolt.....if you don't have troops close at hand to deal with the possibility, the province will be plundered (causing you to lose half the revenue from it), and the pesky rebels may even take the castle, forcing you to spend time and possibly resources to take it back.

                              And, if the rebels DO take the castle, they'll then move onto neighboring territories and start causing trouble there.

                              Then of course, the diplomatic front is constantly in a state of flux.

                              Let's say you're playing Austria. You've got a permanant CB against Bohemia, so rather than invite them into an alliance, you leave them hanging. Eventually, they form their own alliance with Brandenburg and Saxony. Now's NOT a good time to attack them, especially with an unruly Venice to your south, but you (wisely) keep a decent-sized army on your northern (Bohemian) border to await an opportunistic land-grab.

                              Sooner or later, Poland declares war on Bohemia, and the Bohemian allies refuse to support them. BAM! Golden opportunity....now Bohemia is all alone, and her troops are moving away from your front....good time for a quick land grab....IF your troops are properly positioned.

                              That kind of analysis was NEVER required to play Civ....


                              -=Vel=-

                              PS: Something else to consider - Attrition will nibble your forces any time you move them! Not a lot, mind you, but you'll lose 20-40 guys just by physically relocating your troops! Thus, there IS a very real cost associated with deploying your forces.....if you're constantly marching them from one place to another, your annual losses to attrition (guys that simply wander off) will run into the hundreds!
                              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                              Comment


                              • #30
                                Got EU when it came out and in short, EU is the game of my dreams! Can't wait untill winter for EU2!!!

                                BTW, visit the www.europa-universalis.com forums, they are very good.

                                If anyone wants any help, I can give tips...

                                I played an IGC 2.3 game with Austria and Diplo annexed Bohemia and Hungary, then took Serbia and European Ottoman provinces + Thrace. I rule Only those venetians! God damnt their Islands, it's so hard to invade them!

                                Ciao
                                Jools Weevil Jr.
                                what have you been drinking again jools?-MarkG
                                Have a nice ****ing day

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