Ok, so lets lay out the scenario. Your Russia and decide the inferior Poles would be better under your rule. They are extremely weak and without allies, you are fairly certain you can steamroll them with ease. So you launch the attack. All goes well, you capture 4 or 5 provinces with ease. They offer you peace and 2 of the provinces. You laugh at them, you can take their whole country with time. Then winter sets in. Your armies are attritted to nothing. Meanwhile, Poland has rebuilt their forces with emergency loans and driven you back to pre-war lines. You still think you can get a province, or at least some money out of them so when they offer a white peace you again laugh at them. You stop laughing when they take Tver. You start crying when Sweden and Teutonic Order declare war on you.
So, how could you have prevented the above situation? By realizing that you can only take a maxinum of 3 provinces from a country in any war, no matter what. The only other option is complete annexation, and you cannot annex a great power. So when Poland offered the 2 provinces you should have taken it. I know some of the 'vets' of this game didn't need to know this, but I made this mistake (not the exact situation outlined above, but similar) in one of my early games. Not realizing I could never get more than 3 provinces, I kept uselessly pushing the attack, needlessly wasting my army.
When you set out to attack a country, whether they be minor or major power, you should set goals for the war. What provinces do you want? If its a minor, do you want to annex? Once you have taken the provinces you want, you only need to keep fighting until the AI will accept your peace offer. Stars play a very importanat role in this. Stars show the level of your victory and will show up in the 'Offer Peace' window in the diplomacy screen. You can only achieve a maxinum of 6 stars and each province you demand in the peace settlement will cost you 2 of those stars. If you demand is four stars less than your total number of stars, the computer must accept it. So if you have five stars and demand 250D (one star) or if you have six and demand one province (two stars) you will get them no matter what.
Knowing what to demand and when is very important. Realize that unless you have conquered all the enemies provinces or nearly all of them, the AI will usually not give up 3 provinces. If, for example, you demand Kurland, Belarus, and Eastern Prussia from Poland they will likely refuse unless they are on their last rope since those are 3 very rich provinces.
When to stop a war is the most important skill in this game. It is a fine art that can only be honed with practice.
So, how could you have prevented the above situation? By realizing that you can only take a maxinum of 3 provinces from a country in any war, no matter what. The only other option is complete annexation, and you cannot annex a great power. So when Poland offered the 2 provinces you should have taken it. I know some of the 'vets' of this game didn't need to know this, but I made this mistake (not the exact situation outlined above, but similar) in one of my early games. Not realizing I could never get more than 3 provinces, I kept uselessly pushing the attack, needlessly wasting my army.
When you set out to attack a country, whether they be minor or major power, you should set goals for the war. What provinces do you want? If its a minor, do you want to annex? Once you have taken the provinces you want, you only need to keep fighting until the AI will accept your peace offer. Stars play a very importanat role in this. Stars show the level of your victory and will show up in the 'Offer Peace' window in the diplomacy screen. You can only achieve a maxinum of 6 stars and each province you demand in the peace settlement will cost you 2 of those stars. If you demand is four stars less than your total number of stars, the computer must accept it. So if you have five stars and demand 250D (one star) or if you have six and demand one province (two stars) you will get them no matter what.
Knowing what to demand and when is very important. Realize that unless you have conquered all the enemies provinces or nearly all of them, the AI will usually not give up 3 provinces. If, for example, you demand Kurland, Belarus, and Eastern Prussia from Poland they will likely refuse unless they are on their last rope since those are 3 very rich provinces.
When to stop a war is the most important skill in this game. It is a fine art that can only be honed with practice.
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