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  • #16
    Originally posted by asleepathewheel

    I don't know why cav units look like infantry units, when the sprites were differentiated in I.
    I think Paradox knows that there is a large player community out there that loves to make custom sprites and therefor decided to save time/money and give only generic sprites and unit plates. They know that the community would mod them anyway so why spend the time making custom graphics if your customer base will mod them anyway.

    That doesn't make it right, it's just a business decision. What would happen if Sid decided to only include generic sprites for Civ4 banking on the fact that the community would create custom units anyway?

    Grumbold:

    I agree with you, I think that HOI2 will be excellent once polished. The good thing now though is that this game is much more playable out of the box than the first version was.
    signature not visible until patch comes out.

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    • #17
      I've played it some more since yesterday and I have to say it is a good game stuck with a bad AI. In multiplayer this won't matter to much but there is never anyone in V-net plus I think the interface needs work to be more multiplayer friendly. I can't tell what units I have just by looking at the board because it only shows the top sprite, the grouping of units and the assigning of leaders takes alot of time, thus I end up pausing all the time. Pausing is ok in single player but it would be annoying as hell in multiplayer.

      In short it is a good game which needs work. I'm sure some parts will be patched up nicely by Paradox but much of it we will just be stuck with.
      Try http://wordforge.net/index.php for discussion and debate.

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      • #18
        This is where co-op MP comes into play...
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • #19
          I've read on Paradox's website that the sprites can be turned off and you can use tiles instead but so far I haven't figured out how to yet. I haven't really looked either so maybe I should invest a few minutes into it.

          I'm currently unemployed and one of the benifits is that I have lots of time for playing video games thus I spent most of today playing and replaying as Italy. I wanted to see how the AI would handle the big powers by itself but I didn't want a totally powerless country so Italy seemed like the right choice. A few observations:

          1) It is totally worthless to fight over North Africa. Even if you win you spend far more resources then you will ever get. Even trying to defend Libya or Somalia is pretty pointless as it uses up most of your transports plus there is not a single resource in either country. Eithiopia at least has a few minor resources (you'll spend more then you make trying to keep it though) but I've found the best bet is to release your African colonies before the war begins so that you can lower your BB score and stay out of the war.

          2) Italy really sucks when it is trying to fight against the allies. Building navies is pointless because they will always have larger and better navies plus ships take forever to build and are not upgradable. Instead build planes which are upgradable.

          3) Invade Yugoslavia the moemt the great powers let their independence assurance to that country laps then, if Romania hasn't joined the Axis yet you NEED to invade it and get the oil fields. Other wise you spend most of your time crippled because you lack resources. If you play your cards right you can avoid commiting to either the Axis or the Allies and instead just concentrate on slowly taking over the smaller powers. Italy is to small and underdeveoped to fight the big boys but it makes a nice job of fighting the enven smaller states.
          Try http://wordforge.net/index.php for discussion and debate.

          Comment


          • #20
            Another interesting thing is while I was looking around a saved game as different countries I noticed that Switzerland's AI had decided to spend several years reasearching naval warfare doctrines. I'm thinking the AI isn't to good at figuring out which research it needs and which it doesn't. It should, but doesn't, preform a check like "what types of units do I have?", "Can I improve those units?, "Would it be cost effective to do so?", etc... It should also check for relaviency so that landlocked countries which have no harbors and no navy shouldn't bother researching navel techs unless there is nothing else availible which would help it.
            Try http://wordforge.net/index.php for discussion and debate.

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            • #21
              I suspect that is probably because nobody cared enough to give Switzerland different tech priorities
              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
              H.Poincaré

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              • #22
                Originally posted by Oerdin
                I've read on Paradox's website that the sprites can be turned off and you can use tiles instead but so far I haven't figured out how to yet. I haven't really looked either so maybe I should invest a few minutes into it.
                You can turn on counters when you start a scenario by going to options or you can do it in game that way or by right clicking on the date and a menu pops up.

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                • #23
                  For Italy, try moving on Suez and Gibralter ASAP, if it functions as it did in I, then you will have cut off the whole of the med from interlopers

                  Comment


                  • #24
                    I really dislike how combat functions in this game, and how TC works.

                    Between this and slapping year modifiers on science, Paradox has taken quite a bit of fun out of the game for me.

                    Comment


                    • #25
                      Originally posted by Oerdin
                      I've read on Paradox's website that the sprites can be turned off and you can use tiles instead but so far I haven't figured out how to yet. I haven't really looked either so maybe I should invest a few minutes into it.

                      I'm currently unemployed and one of the benifits is that I have lots of time for playing video games thus I spent most of today playing and replaying as Italy. I wanted to see how the AI would handle the big powers by itself but I didn't want a totally powerless country so Italy seemed like the right choice. A few observations:

                      1) It is totally worthless to fight over North Africa. Even if you win you spend far more resources then you will ever get. Even trying to defend Libya or Somalia is pretty pointless as it uses up most of your transports plus there is not a single resource in either country. Eithiopia at least has a few minor resources (you'll spend more then you make trying to keep it though) but I've found the best bet is to release your African colonies before the war begins so that you can lower your BB score and stay out of the war.

                      2) Italy really sucks when it is trying to fight against the allies. Building navies is pointless because they will always have larger and better navies plus ships take forever to build and are not upgradable. Instead build planes which are upgradable.

                      3) Invade Yugoslavia the moemt the great powers let their independence assurance to that country laps then, if Romania hasn't joined the Axis yet you NEED to invade it and get the oil fields. Other wise you spend most of your time crippled because you lack resources. If you play your cards right you can avoid commiting to either the Axis or the Allies and instead just concentrate on slowly taking over the smaller powers. Italy is to small and underdeveoped to fight the big boys but it makes a nice job of fighting the enven smaller states.
                      all three of the above sound amazingly realistic. As with wargames covering a period where someone did something breathtakingly stupid, you cant both play to win and replicate what actually happened - nobody, in retrospect, would bet on the loser like Il Duce did, or try to play such a weak hand so high. Interesting to see if the AIs fight each other well enough that a game with Italy on the side lines works out both interestingly and plausibly, and see how well Italy can do. (Do Russia and Germany really let Italy make off with Roumania?)
                      "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

                      Comment


                      • #26
                        That was my big problem. The Soviets or the Germans would almost always declare war on you if you tried to invade Romania but once, when cheating, I was able to puppet Romania and once Germany and the USSR's independence assurances lapsed I released the puppet and successfully invaded.

                        There seems to be a big lack of oil in the game; so much so that there was more oil in real life. Japan can't get any oil unless it some how makes it to the middle east and even then the amounts are tiny. It is embarassing how few resources there are in Asia and how little oil there is in the Dutch East Indies (which in real life was a major oil producing region thus the Japanese invasion). Currently the world can only support the US, the USSR, and Germany while every other power literaly sees their economy fall apart because they can't get resources no matter what they do.

                        Why does China totally lack meaningful amounts of resources? Why would Japan ever invade since there is literally nothing there? Manchura is also nearly completely devoid of resources as is Latin America, Africa, India, and Asia. Why bother conquoring places that are completely economically worthless? Invading the Soviet Union or America seems to be the only way to get meaningful amounts of resources.
                        Try http://wordforge.net/index.php for discussion and debate.

                        Comment


                        • #27
                          [QUOTE] Originally posted by Oerdin
                          That was my big problem. The Soviets or the Germans would almost always declare war on you if you tried to invade Romania


                          That sounds right.

                          There seems to be a big lack of oil in the game; so much so that there was more oil in real life. Japan can't get any oil unless it some how makes it to the middle east and even then the amounts are tiny. It is embarassing how few resources there are in Asia and how little oil there is in the Dutch East Indies (which in real life was a major oil producing region thus the Japanese invasion).


                          That sounds wrong - there should be plenty of oil in the NEI. I think - though im not sure how much oil Japan burned in 1942. Note that historically it took the Japanese several months to get the wells working, the Dutch had destroyed them. Also the Japanese had tanker shortages, IIUC.

                          Why does China totally lack meaningful amounts of resources?


                          Cause it had failed to industrialize on any scale, ate all its rice, and had few minerals outside Manchuria?

                          Why would Japan ever invade since there is literally nothing there?


                          A. Cause they were afraid that someday China would industrialize, and they wanted to preempt being overshadowed B. Cause they feared the Chinese would subvert Manchuria, which DID have value C. Cause Japan was run by crazed militarists, who put mystical ideas and glory ahead of rational grand strategy.


                          Manchura is also nearly completely devoid of resources


                          Sounds wrong - manchuria had coal and iron ore, IIUC.


                          as is Latin America, Africa, India, and Asia.


                          are they measuring minerals, or industrial production only?

                          why bother conquoring places that are completely economically worthless? Invading the Soviet Union or America seems to be the only way to get meaningful amounts of resources.


                          Yup thats about right. that was the axis strategic dilemma - most of the worlds production is out of reach.
                          Two books id suggest - Overy, Why the allies won. Paul Kennedy, Rise and Fall of the Great Powers. Industrial output in 1940 really was amazingly concentrated in a few places. Going to war was really extraordinarily foolish on the part of all the axis powers - made sense only if you bought their racist ideologies which made them think they could win.

                          Some have said this dooms any realistic grand strategic scale about WW2. Too boring, outcome predetermined. Id think it would be fun to do what youve done, see how far you can take an Italy that DOESNT join Germany, see what happens if France is fascist, that sort of thing. Sounds like HOI2 comes close on the realism, though they may need to tweak some things.
                          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                          • #28
                            Originally posted by lord of the mark
                            Two books id suggest - Overy, Why the allies won. Paul Kennedy, Rise and Fall of the Great Powers. Industrial output in 1940 really was amazingly concentrated in a few places. Going to war was really extraordinarily foolish on the part of all the axis powers - made sense only if you bought their racist ideologies which made them think they could win.
                            Well, going to war is always foolish. But then, I can assure you that the German population backed the war on Poland and France, the swallowing of Austria and the Sudetenland not because of strategic considerations but because they felt (and some still feel) that parts of it have been German for several hundreds of years (now comes the racists ideology part which doesn´t apply to nowaday´s Germany) and thus shouldn´t be ruled by inferior people with funny languages.

                            If you look at it from the outside, it´s much like ancient times. The greek felt superior to the Balkan peoples because they were richer and had a higher standard of living. They even called the "lesser" people barbarians to make fun of their language "bar bar bar ..."

                            back on topic:
                            The Paradoxers are well known for their strategy of releasing bareboned products which have a much longer life expectation due to the many years that need to be spent to make a real game out of it
                            I´d simply present your complaints and questions to the Paradox Forums and wait for either the official developers issue a patch or the modders release the first HoI2-CORE version
                            Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                            Let me eat your yummy brain!
                            "be like Micha!" - Cyclotron

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                            • #29
                              Originally posted by Micha
                              back on topic:
                              The Paradoxers are well known for their strategy of releasing bareboned products which have a much longer life expectation due to the many years that need to be spent to make a real game out of it
                              I´d simply present your complaints and questions to the Paradox Forums and wait for either the official developers issue a patch or the modders release the first HoI2-CORE version
                              True enough, but then again HoI 2 starts out a couple of significant notches above the rest to begin with (even with an AI in need of tweaking and other balancing concerns, the game's in better shape overall, doesn't crash as much, and is apparently considered as more playable than not, right now).
                              DULCE BELLUM INEXPERTIS

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                              • #30
                                Originally posted by Micha


                                Well, going to war is always foolish. But then, I can assure you that the German population backed the war on Poland and France, the swallowing of Austria and the Sudetenland not because of strategic considerations but because they felt (and some still feel) that parts of it have been German for several hundreds of years (now comes the racists ideology part which doesn´t apply to nowaday´s Germany) and thus shouldn´t be ruled by inferior people with funny languages.

                                If you look at it from the outside, it´s much like ancient times. The greek felt superior to the Balkan peoples because they were richer and had a higher standard of living. They even called the "lesser" people barbarians to make fun of their language "bar bar bar ..."
                                I didnt mean the axis powers were foolish for going to war in some general way, like "war is not the answer". I meant quite specifically that they had zero chance of winning - and yet chose wars that risked complete distruction - most nations that have gone to war have had at least SOME chance of winning.

                                And i wasnt discussing their ideology in terms of why they wanted to go to war, but rather in terms of why they thought they could win. Consider Japan (thus avoiding the more inflammable topic of Germany) the Japanese were quite aware that US production far exceeded theirs, that there was no way to attack the US home base, and that there was no substantial industrial production within reach. Yet they attacked the US, on the assumption that US 'degeneracy' would cause the US to give up.

                                To return to topic (as if we'd ever left) this creates a dilemma for the designers of a historically accurate Grand strategic level ww2 game.
                                "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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