Hi I just started playing Victoria yesterday, as Belgium (my home country and also a good country for beginners so I read). I've been playing for a couple of months gametime now, until the recognition of Belgian independence. I observed a bit over those months how my economy was running, and this leads me to a couple questions.
First and foremost, I've got the rather big problem that only two of my six factories are making a profit. The other four are losing money. Is this normal?? Is it only because the game has only started and the world market isn't functioning well yet, or can I expect losses for those factories for a long time? Is there anything I can do about this, or is it purely dependent on the prices of the goods the factories need and produce?
If I can expect losses for those factories for a long time to come, I guess it would be better to construct other factories? Therefore I'm wondering, is there any way to know what factories could be profitable or loss-making, before building them? Or is it just trial and error? That would be rather costly.
I've also noticed another worrying affair: On the ledger I've noticed that the cash reserves of more and pops are being reduced to zero pounds. I've got a whole bunch of questions about this. Is this normal? What could be causing it (besides too high taxes?)? Is there any immediate danger because of it? And what could I do against it?
Another question regarding pops I have is: do they buy their required goods themselves on the world market without you needing to do anything, or does the player have to buy them for the people in that world market screen?
Here is a link to my savefile should that be wished:
1.03b without VIP
First and foremost, I've got the rather big problem that only two of my six factories are making a profit. The other four are losing money. Is this normal?? Is it only because the game has only started and the world market isn't functioning well yet, or can I expect losses for those factories for a long time? Is there anything I can do about this, or is it purely dependent on the prices of the goods the factories need and produce?
If I can expect losses for those factories for a long time to come, I guess it would be better to construct other factories? Therefore I'm wondering, is there any way to know what factories could be profitable or loss-making, before building them? Or is it just trial and error? That would be rather costly.
I've also noticed another worrying affair: On the ledger I've noticed that the cash reserves of more and pops are being reduced to zero pounds. I've got a whole bunch of questions about this. Is this normal? What could be causing it (besides too high taxes?)? Is there any immediate danger because of it? And what could I do against it?
Another question regarding pops I have is: do they buy their required goods themselves on the world market without you needing to do anything, or does the player have to buy them for the people in that world market screen?
Here is a link to my savefile should that be wished:
1.03b without VIP
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