All I can say is, Holy crap.
Huge improvements. Huge additions. I haven't read it all, but here are some choice bits:
- Implemented a bilateral (*not* multilateral!) alliance system between characters. [!!!]
- Fifteen new potential Kingdoms and Duchies have been added to the game.
- If a province is taken by a religious enemy, an active regiment from that province now becomes a mercenary regiment under its former owner’s control instead of disbanding.
- Crusades expectations are now reduced by the number of provinces in your demesne that have non-Christian religion (-0.2 piety for each). Note that if the province subsequently converts to Christianity this reduction is lost (but you get a one-time piety bonus for having done so).
- Papal “bishopric theft” has been eliminated. Upon election, the new Pope’s former demesne provinces are returned to his former liege. [yes, yes, yes! Finally!]
- Bad boy now reduced by 33% when a ruler dies.
- The AI is now better at mobilizing its troops, in attacking enemies, selecting its military targets and in defending itself and its vassals. This is a leaner and meaner military AI.
- The AI is now considerably better (and more reasonable) when negotiating a peace.
- The AI may now assassinate anyone assassinating it, or assassinate anyone far above the badboy limit.
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