At last, after a long time without getting much new info, we have got some more info/clarification about CK!
There have long been rumors about there being a split of CK into one game from Paradox and one from Snowball. After what has been posted today, this seems to be wrong.
In othewrt words, Snowball's out.
On how much the game per now is like the "original" from Snowball's tome as developer:
On question whether the game would be released with fewer features than advertised:
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On whether there are more than one CK and how it is built:
1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.
The link: http://www.europa-universalis.com/fo...hreadid=117653
There have long been rumors about there being a split of CK into one game from Paradox and one from Snowball. After what has been posted today, this seems to be wrong.
We are still developing the Crusader Kings that is based on the idea we had from the very beginning. During the summer of 2003, in order to increase production speed, we moved production to an inhouse team.
On how much the game per now is like the "original" from Snowball's tome as developer:
Yes.. to a 95-99% degree.
For example.. Some changes have been done...
- We've added 2 new scenarios.. 1187 & 1337.
- You can also play vassals and any count thats around.
For example.. Some changes have been done...
- We've added 2 new scenarios.. 1187 & 1337.
- You can also play vassals and any count thats around.
-
Why would Crusader Kings NOT have the features we have advertised?
All these features mentioned are present in Crusader Kings, and I've personally coded the genetic system for CK
Now I'm coding fulltime on Crusader Kings... and I deliver my games on the schedule I promise.
As a comparison.... I've done Eu2, Hearts of Iron and Victoria during the time-period we had larger external teams working with CK, but they failed to deliver on time.
All these features mentioned are present in Crusader Kings, and I've personally coded the genetic system for CK
Now I'm coding fulltime on Crusader Kings... and I deliver my games on the schedule I promise.
As a comparison.... I've done Eu2, Hearts of Iron and Victoria during the time-period we had larger external teams working with CK, but they failed to deliver on time.
1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.
The link: http://www.europa-universalis.com/fo...hreadid=117653
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