WarCraft3 MP: 29 Minutes of Hell
or
How Vovan Got His Ass Handed to Him
So, I played my first WC3 MP game tonight. Sure enough I lost. But that's not the point...
Setup:
1 v 1
Me: Undead
Opponent: Orc
Map: I've no idea. Some symmetric map with lots of snow.
Action summary:
So, as the game loads, I start building like crazy, send one of my ghouls to find where the other player is, and in the mean time fill the gold mine full of acolytes, and three more ghouls to gather wood.
The ghoul comes up to the orc base, and there is nobody but peons in there. (I go: Yes! I'm playing another newb!) After a couple of the peons are chopped up, the guy finally realizes he is being attacked and puts the remaining ones into the orc burrows, and the ghoul is shot. (As I learned from the replay, just as my ghoul was going towards the orc base, my opponent was marching with a hero and four grunts towards my defensless base - with exception to the three ghouls gathering wood. Luckily, he rushed back as soon as he heard the "our town is under attack".) Some time later, I build up some more army, a hero, and go to raid the guy's base. I come up there, and my hero, together with the six spideys are chopped up almost instantly. By a hero, and four or so ... grunts! The story repeats itself over and over again, and finally after half an hour my base falls.
After a GG, I look over the results: I produced just as many units as the guy (well, one more, actually ), I gathered more resources, and yet I got dominated. I look at the replay, and see that not only I got dominated but, I built superior units: two heroes, plus crypt fiends, meat wagons, necromancers... And the other guy only built two heroes, some grunts, and exactly two witch doctors. That's it! Yet, he went through me like a truck through a carton wall!
Lessons learned:
1. My main mistake? Playing MP with an SP strategy! I took a long time building up my base, and not producing units. I took a long time before building my first hero (another fatal mistake, more on that below). I only produced advanced units - didn't even do the ghouls. Why is that bad? Simple: I was racing for more advanced units, while the other guy was racing up the tech tree, improving the simple ones. While I spent about twice as much on a single spidey as he did on his grunt, we got essentially equivalent units, because he had upgraded attack + defense all the way, and had the positive influence of an advanced hero. Thus, I was spending much more gold, and not getting any advantage, almost.
2. I forgot about advancing the hero. While my Death Knight and Dread Lord stayed at level 2 and 1 respectively, his Tauren and Farseer got to 6 and 4 respectively. Thus, the guy killed my heroes exactly 12 times, while I killed his... 0 ( ).
These two points are what I got out of my first MP game. Any more advice for improving my poor strategy?
or
How Vovan Got His Ass Handed to Him
So, I played my first WC3 MP game tonight. Sure enough I lost. But that's not the point...
Setup:
1 v 1
Me: Undead
Opponent: Orc
Map: I've no idea. Some symmetric map with lots of snow.
Action summary:
So, as the game loads, I start building like crazy, send one of my ghouls to find where the other player is, and in the mean time fill the gold mine full of acolytes, and three more ghouls to gather wood.
The ghoul comes up to the orc base, and there is nobody but peons in there. (I go: Yes! I'm playing another newb!) After a couple of the peons are chopped up, the guy finally realizes he is being attacked and puts the remaining ones into the orc burrows, and the ghoul is shot. (As I learned from the replay, just as my ghoul was going towards the orc base, my opponent was marching with a hero and four grunts towards my defensless base - with exception to the three ghouls gathering wood. Luckily, he rushed back as soon as he heard the "our town is under attack".) Some time later, I build up some more army, a hero, and go to raid the guy's base. I come up there, and my hero, together with the six spideys are chopped up almost instantly. By a hero, and four or so ... grunts! The story repeats itself over and over again, and finally after half an hour my base falls.
After a GG, I look over the results: I produced just as many units as the guy (well, one more, actually ), I gathered more resources, and yet I got dominated. I look at the replay, and see that not only I got dominated but, I built superior units: two heroes, plus crypt fiends, meat wagons, necromancers... And the other guy only built two heroes, some grunts, and exactly two witch doctors. That's it! Yet, he went through me like a truck through a carton wall!
Lessons learned:
1. My main mistake? Playing MP with an SP strategy! I took a long time building up my base, and not producing units. I took a long time before building my first hero (another fatal mistake, more on that below). I only produced advanced units - didn't even do the ghouls. Why is that bad? Simple: I was racing for more advanced units, while the other guy was racing up the tech tree, improving the simple ones. While I spent about twice as much on a single spidey as he did on his grunt, we got essentially equivalent units, because he had upgraded attack + defense all the way, and had the positive influence of an advanced hero. Thus, I was spending much more gold, and not getting any advantage, almost.
2. I forgot about advancing the hero. While my Death Knight and Dread Lord stayed at level 2 and 1 respectively, his Tauren and Farseer got to 6 and 4 respectively. Thus, the guy killed my heroes exactly 12 times, while I killed his... 0 ( ).
These two points are what I got out of my first MP game. Any more advice for improving my poor strategy?
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