Originally posted by pg
i admit i'm having a great time just reading about sb just because i'm so interested in game design. lately it seems sb servers have been coming to an interesting situation. due to the way the game rules work it seems almost assured that given time one major power bloc will dominate a server thus making the game very static.
i wonder what ubi will do to fix this. many people seem to talk about interserver travel but at best that is a stopgap measure since if single servers eventually fall to 1 power bloc it seems likely one group might eventually dominate all servers. i've read lots of littles things that might help from making cities not appear on maps right away to faking guild shields, etc...
threads(i think they are both really damn interesting) where i saw this - first link is short, 2nd is really long and indepth...
http://www.waterthread.org/forums/vi...?t=553&start=0
i admit i'm having a great time just reading about sb just because i'm so interested in game design. lately it seems sb servers have been coming to an interesting situation. due to the way the game rules work it seems almost assured that given time one major power bloc will dominate a server thus making the game very static.
i wonder what ubi will do to fix this. many people seem to talk about interserver travel but at best that is a stopgap measure since if single servers eventually fall to 1 power bloc it seems likely one group might eventually dominate all servers. i've read lots of littles things that might help from making cities not appear on maps right away to faking guild shields, etc...
threads(i think they are both really damn interesting) where i saw this - first link is short, 2nd is really long and indepth...
http://www.waterthread.org/forums/vi...?t=553&start=0
This was happening on the Mourning server, with Denied slowly taking over by having all the new guilds and players joining them for protection, but the rest of the guilds saw this and united to wipe them from that map. We are the unnoficial roleplay server, afterall - we need conflict.
EDIT: But they are lowering the upkeep costs in the next patch, which will make life for the smaller guilds much easier.
Comment