Regional play is absolutely key! Switch cities every decade or so, share RCI demand, and everything will work great. I haven't played much, but here is what I got after about ten-eleven hours of play (spread over about two weeks ). See attachment.
As you can see, I already have four well-developed cities. (Well, maybe you can't, since I turned the borders off. Trust me ) And I also am just starting two new ones on the right-hand side. They are all connected to each other, so basically, in each city, the demands are sky-high for any type of industry, housing, and commerce. I then pick and choose what kind of city I want - poor populace + dirty industry, or a sort of rural farmer's village, a wealthy community, or a bustling commercial district, and zone the tiles, and services accordingly. Since the sims freely move around the cities, the demand is shared, and everyone can find a place according to their education and wealth.
ehm..No, i'm pretty sure it's still comes on a normal CD-ROM.
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Have you connected any roads to offmap Eli? I always start with one connection to SimNation at least (this can be an empty zone or out of the region entirely.) If that doesn't kick start it I would try a small amount of medium or dense industrial. Then I'd triple check that I wasn't on pause mode
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
I don't think that connections do anything if there's no city there.
The only things you should need to get development going is a power plant and industrial / residential zoning, connected together by roads and power lines (if they are not close together). It may take a month or two for construction to begin.