i've been playing like mad. i'm lvl 25 now with my dwarf warrior. on lvl 13 of the dungeon i had a encounter with wormtongue and managed to kill him after a pretty long(but easy) fight. he had some really nice armor - blue dragon scale mail (-2) [30,+14]!
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anyone here play Zangaband?
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Warriors are easy to play in the beginning but will have a hard time at the end. Wizards are just the opposite.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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You could try paladins, rangers, warrior-mages, and mindcrafters.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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The trick to play a wizard is to be prepared to run away and have a bunch of healing potions (at least in the beginning).(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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I still don't understand why anybody is still bothering with the auto-roller and all that silly crap. Let a player play whatever he wants, just build in an experience slider so that a strong character takes longer to go up levels.
In fact, I wrote to Ben Harrison about this, but he didn't seem interested.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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yeah that some of the stuff is silly like the auto-roller. i read somewhere that no secret doors are locked for history reasons. so i guess some of the other silly stuff is history too.
i'm lvl 28 with a mindflayer mage(sorcery/death). i just kept playing until i was lucky enough to lvl up easy vs easy monsters in the beginning. magic users seem much better than fighters after you get past like lvl 5. they have so many more options, and long range fighting is quite powerful if you use it smartly(which is how i'm lvl 28 already). the amount of money you save alone by being able to cast things like identify is probably enough reason to play a magic user imo.
here's a way to get really easy experience and good loot. find a river(in the wilderness not the dungeon), and make sure you aren't overloaded so you can swim w/o drowning. go along the river until you find a nest of baddies(preferably high lvls), then lure some of them over to the river. go into a shallow spot surrounded by deeper water so they can't get to you, then pick them off with your cheap magic damage spell. it works like a charm for me, the only problems i've had is with spirit trolls/water trolls and those light blue T's(which destory me in a second!). 2 really useful spells when doing this are magic mapping and detect monster. using this exploit(technically it's just a good tactic!) i got to lvl 28 in a few hrs.Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.
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Make sure they don't have magical attacks(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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