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  • Heroes 4 Acronym

    Usenet Thread

    It has been suggested that HIV rather than HoMM4 would be a better acronym for Heroes of Might and Magic IV. I haven't tried the game myself, but that sounds like a fair assessment from what I've read.
    Last edited by St Leo; November 23, 2002, 17:01.
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  • #2


    I am going to be giving it a try this Christmas break. I guess I will see whether it is any good.
    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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    • #3
      ...Well, if they have all the patches in, perhaps you'll be delighted- I've heard that the expansion improves it... but frankly, I consider it as much of a downgrade as Civ IV was to Civ III.
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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      • #4
        Originally posted by DarkCloud
        ...Well, if they have all the patches in, perhaps you'll be delighted- I've heard that the expansion improves it... but frankly, I consider it as much of a downgrade as Civ IV was to Civ III.
        Are you prescient or something?
        The long list of nonsense

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        • #5
          Agree with DarkCloud. Some of the ideas they displayed in HoMM4 are terrific, but the game as a whole is a vast step back from HoMM3.
          "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
          "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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          • #6
            Sorry Tau- I type as I think... therefore my thoughts wander.

            moomin further clarified my thoughts!
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • #7
              No problem, DarkCloud - gives the rest of us something to laugh about.

              Oh yeah, and I have both HoMM 3 and 4, so my thoughts:

              The new skill system is great. 9 primary skills, of which you may choose up to 5, and for each primary skill, 3 secondary, of which you may have all 3. All skills have 5 levels, and no skills are mutually exclusive. The system works well, and avoids the HoMM3 annoyance of choosing between two crappy skills (Basic Scholar/Basic Eagle Eye, anyone? ). The idea of basing your class on your two best primary skills is also good.

              The magic system is also very nice, and works well.

              Heroes on the battlefield - Oh yeah! Once you get some combat skills, you'll have a quite powerful unit, that is hard to destroy. Great fun!

              Towns and creatures - Fewer towns than before, and you have to choose between some creatures. Annoying, although getting rid of the "upgrades for all creatures" idea was good.

              World Map - now isometric view, and better graphics. So what? The HoMM 3 WM was just as good. *shrug*
              Although they did get rid of the need to have crappy heroes running around checking the huts, since you're no longer forced to learn a skill when you enter one.

              Battlefield - This is where HoMM 4 really loses out. You no longer have a grid to refer to, so you can only get a rough idea how far units can move. Worse yet, it is sometimes impossible to tell whether it's possible to move between two bushes or not. Even worse, it's very hard to predict whether a ranged unit will satisfy the line of sight criteria, which is required to shoot at a unit. In HoMM3 you could always tell exactly how far every unit could move, and whether they could hit your units. You can't here. It really ruins strategic thinking when you can't be sure of anything.

              Game balance has some serious issues as well. Take the medusa for instance. Its "Stone Gaze" ability now insta-kills a few units. So far so good. But the ability works with the medusa's ranged attack. Quite powerful, but still manageable, with some good spells. The really bad thing, though, is that with a large enough stack of medusas, the ability works on your heroes. One shot, bang, you're dead. Way too powerful for such a low level unit. There's probably plenty more examples.
              The long list of nonsense

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              • #8
                What about the editor? Do you consider it superior?
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • #9
                  Originally posted by DarkCloud
                  What about the editor? Do you consider it superior?
                  I have used neither the 3 or 4 editor, so I can't say.
                  The long list of nonsense

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                  • #10
                    I can only say that I played every HoMM II campaign including expansions, every HoMM III capaign but ignored the expansions and got bored with HoMM IV fast. Part of that is certainly familiarity but a lot of it was the removal of battlefield tactics. The addition of lots more miscellaneous stuff doesn't make the game more fun or the AI smarter, either.
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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