so what are your favorite Homm3 combat and/or adventure spells?
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What Are Your Favorite HoMM3 Spells?
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When i play Homm3, i disable following overpowered spells:
Town portal, implosion, fly, armaggedon, dimension door, clone, and slow.
those are my favorite spells (unbalanced thou, imho)
another reason that i disabled those spells is to keep all 4 schools of magic balanced
i also disable certain worthless spells such as misfortune(just totally worthless) and slayer (bloodlust is 300% better)Last edited by thinkingamer; November 15, 2002, 18:50.someone teach me baduk
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Originally posted by thinkingamer i also disable certain worthless spells such as ... slayer (bloodlust is 300% better)
Also, if you disable slow, shouldn't you also disable haste, which has similar effect in the opposite direction?
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Clone is one sweet spell... especially on ranged attackers
indeed very powerful...
Armageddon i never use - it hurts my own troops!
Implosion is powerful, but it's only worthwhile with very powerful heroes, and with very powerful heroes usually come big armies, so the huge damage isn't so grave, good to wipe out a goblin legion though
Slow is just one spell you can't miss, it just adds tactics to a battle, it is, just like haste one of the essential spells of the game, you can win or lose a battle with it!
I always found chain lightning quite useful, and shield when playing small battles
The spell i find a bit overpowered is Blind, i use it constantly...
say the enemy has a big army, and you manage to defeat all of his troops except a stack of cyclops kings, when you slay your last remaining enemy you cast all kinds of weakening spells on him (of course the cyclops kings have been blinded throughout the battle), or enhance your own troops, and then have a go at him, you will lose far less troops...
You can blind every turn, so in my opinion, it is very very powerful
i also find berserk quite funny to use
barrier spells, mines, protection from air etc are all pretty useless, and if you have cure, you don't need dispel anymore.. the 5th level spells of summoning elementals is also pretty weak.. for a 5th level spell..."An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
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Protection from air etc. are useful for neutralizing a particular spell that your opponent is using on you. As an example, I've seen the AI cast Protection from Earth to forestall me from using Slow (result being that I used haste instead ). There are some instances where I would probably use Protection from Fire to forestall the AI from using Blind (IIRC that Blind is a Fire spell).
If I can get expert water magic heroes, I like to use Bless, which is one I haven't seen mentioned yet.
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Chain Lightning
Expert Haste
Implosion
Blind!
When i play Homm3, i disable following overpowered spells:
Town portal, implosion, fly, armaggedon, dimension door, clone, and slow.
-->Visit CGN!
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Trajanus, equip one heroe with black dragons, gold dragons, phoenixes and/or efreets, and then use armageddon. These four are immune to fire or spells of level 4. Of course, getting a hero to learn it, plenty of spell power, finding the spell in a tower and then building 5-10 black dragons isn't easy... But if you do, it it is ridicously overpowered... Doesn't really matter what the opponent has (unless it is one of the four above), you kill most of his army the first turn anyway, particularly since all the four above are so fast you get to cast the first spell.
But the most important spell is definetly Town Portal!! Mastery of Earth and TP = instant reinforcements every single week. Not to mention the only real way to hinder the AI from taking your castles unexpectedly.Gnu Ex Machina - the Gnu in the Machine
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So you cast bloodlust first, and then you cast slayer, netting you 400% worth of benefit.
Armageddon i never use - it hurts my own troops!
Slow is just one spell you can't miss, it just adds tactics to a battle, it is, just like haste one of the essential spells of the game, you can win or lose a battle with it!
The spell i find a bit overpowered is Blind, i use it constantly...
i also find berserk quite funny to use
How do you disable a spell?Last edited by thinkingamer; November 15, 2002, 18:52.someone teach me baduk
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Well, if he doesn't like playing with them... I don't think it'll hurt the map if you disable spells, perhaps fly could be a problem, .... some maps have special locations or locations you have to reach by using fly..."An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
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Originally posted by DarkCloud
...But wouldn't that mess up some of the games you download from the net?someone teach me baduk
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