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  • #16
    Originally posted by Maquiladora
    Grumbold, you using XP or somethin? And what happens exactly?
    The new box is XP but the same now happens on my old '98 setup (which used to run it fine.)

    It autoplays on insertion and installs fine. When you then click the icon to run the game the mouse pointer gets an hourglass, the CD spins briefly then just stops. No erro message, no splash screen, just leaves you staring at the desktop. I've been blaming out of date CD protection software vs. modern DVD-rom drives (one of the newish bits of kit I put in my old box before retiring it) but without any actual proof
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #17
      Hmm it could well be the DVD drive, but ive also had exactly the same problem where it just wouldnt even try to start the game. It turned out mine was a graphic driver problem (tnt2).

      You could try using a no-cd patch to rule out the dodgy DVD drive. I think its obvious you own the game so if you dont know where to get one just say and ill tell you where in a PM or somethin.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #18
        I tried a couple of alleged no-CD cracks but they didn't seem to do anything (the CD light still came on) but then there weren't many cracks for the UK version. Both machines have modern graphics cards (Voodoo 5500, Geforce 4400Ti) so their drivers may be the cause I suppose.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

        Comment


        • #19
          The UNHOLY Earthquake of 1924 left me quite pennieless, it did little damage (you'll see when you play) but it severed the road to the city we had the deal with, and the road, pipes, and powerlines to the fedral prison. Also it occured right after I took out a $10000 loan and built a new powerplant and an incinerator. It had a HUGE economic impact on the city, lucky I had just enough money to repair the roads, powerlines, and pipes to the prison before the next year, so I had enough money to reapair the damages to the rest of the city. I also built a 2nd incinerator in 1928, which shows how well off we are economicaly, they are both operating at max capacity so I would assume that the landfills are still recieving some garbage. There is a fudge load of pollution, thanks to your industrial expansion methods Im sure . Theres an EFF load of traffic, even though I placed a few bus stops and enacted the mass transit ordinances. Industry demanded rail connections in 1929....what else...I built a castle on the mountain and wrote my name in water

          here it is...


          p.s. we have a new garbage deak with one of the other cities.
          Attached Files

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          • #20
            Pretty good 10 years for the city of Apolytonia, all quiet apart from the Tornado way out in the ocean in the mid 1930's and things were very successful.

            Made plenty of cash, converted our whole waste disposal to incinerators (so i de-zoned the old 1st landfill) and our water source is now completely running on pumps, rather than those polluted water towers you placed in the middle of our industrial sector for some reason.

            I found out that generally if a bus stop isnt getting more than 100 or so passengers a month its best to 'doze it down for upkeep costs.

            Theres also a large flat piece of land just NE of the mountain in the middle. I was thinking we could slap down a load of industry and have a nice railway running round it and back to the edge of our low density homes. Take a look anyway.
            Attached Files
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #21
              Oh yeah and i 'dozed down your castle because i kept getting messages about faulty water connections and such like. Put a pump and a windmill next to it when you build it again.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #22

                tear down my castle will you...




                Comment


                • #23
                  Here is your updated city sir. You'll need to replace the power plants very soon, at least the older ones. I suggest using the Oil Power Plants instead of the Coal Power Plants, as they are less polluting and we now have the funds we need for them. roughly $10000 surplus each year. I built yet another incinerator, cant wait for recylcing centers, or the incinerators that generate electricity. I created a railroad, there are a few stations in highly populated areas. Doh! I just realized I forogt to connect to a neighbor, you may want to do that I already have the rail in place all you have to do is say "Over there boys!" and build the actual connection. ummm. lets see what else....oh yeah I built a water treatment facility, the gyser park, we recieved the university (i havent placed it yet), and a golf course (havent placed it yet either (saving it for my castle)
                  Attached Files

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                  • #24
                    I replaced the one oldest power plant and relocated 2 more in the north corner. I used coal again (even though we have gas) i think oil is almost as polluting as coal and it costs alot more per MegaHz a month. Gas is alright but costs alot too for now. Didnt build much new buildings, just a nice shiny new commercial area by the bay with the new marinas

                    Fixed a couple of other stuff, like all those power lines u keep putting right next to residential buildings They only need to be within 5 tiles of a zone or building. I also moved the water pumps you put next to the landfill because it was getting polluted. Apart from that it all went well. We might be able to build right to the top of the mountain

                    Oh yeah i built the University too.
                    Attached Files
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • #25
                      I meant gas
                      Okay Im going to go fix your mistakes now.

                      Comment


                      • #26
                        We had three disasters; a harmless earthquake, a harmless fire, and a harmless alien invasion (guess where it came into the city from)
                        I replaced one of the coal power plants with 2 gas plants, a month before nuclear power became available. go figure. SO I demolished all power plants and built 2 Nuc Plants.
                        I built an airport which gave our economy quite the boost, a few thousand simoleans a year extra. It more than paid for itself. I also built the *gasp* $125,000 theme park, which boosted our approval rating I guess as now every July 1st is kiss the mayor day. I also expanded a little, very incredibly little, but the other changes I made were quite significant if I do say so myself.
                        Attached Files

                        Comment


                        • #27
                          The city is becoming quite easily self-sufficient now. I didnt have any disasters for the first time too. Plopped down a few commercial and residential and completed construction around the bay, looks great

                          The sims keep badgering me for a stadium so its sitting there ready to be built $75,000 i think. I also built the Research Facility, Army Base and a farm! Our commerce is beginning to easily out number the industry now so we're making plenty of dosh.

                          Thats about it, dont build any of those power lines please lol

                          Oh yeah i made a small section of subway to get started near the lake area with the rail to subway connection.
                          Attached Files
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #28
                            thats the old save file. I need the newone

                            Comment


                            • #29
                              BAH
                              Attached Files
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #30
                                the new gigamall and the new stadium are right next to each other. I chose to expand up rather than out this time. I built a seaport, and a highway (a short one to start with) also expanded the subway a little, built another power plant, and 2 recycling centers. ummmmmmmmm...... and I built some more power lines





                                oh yea I rebuilt my castle too


                                party at the castle!!!!!
                                Attached Files

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