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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Eli
Ah, great. Any chance some of your kingdom mates is leaving next age and I could fill his spot?
Since the start of the dragon war, we have lost 3 provinces and had their spots filled. One defected at the start because he wasn't active enough (we asked him to leave), the province that got killed off decided to quit the game, and another province chose to quit after the war ended due to a lack of interest.
Right now we have a province that doesn't meet our minimum requirements for a province and we may kill him off soon or ask him to leave. We are fairly strict with newcomers. We don't ever send them aid until they have entered their activation code, and we have other harsh rules that we enforce, such as being active (once per day minimum), posting in the forums and the like.
As a result of such strictness, we get a higher turnover of provinces, and we get to see more quality players that way.
Trouble is, spaces in our kingdom only seem to last an hour or two before they're filled, so if you want to land in my kingdom, you need incredible luck.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Originally posted by star mouse
Trouble is, spaces in our kingdom only seem to last an hour or two before they're filled, so if you want to land in my kingdom, you need incredible luck.
I already had such luck last age.
You should consider convincing the provinces who leave to give their UN and PW. This way you can get in people you know to be good players. *hint, hint*
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Nuts, we're in BF and are bogged down in a war against a kd that can't fight a war for ****, yet their monarch will still not surrender. I hate it when they're obstinant.
Oh well, only one solution... kill their monarch.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Originally posted by Eli
You should consider convincing the provinces who leave to give their UN and PW. This way you can get in people you know to be good players. *hint, hint*
I prefer not to do that because that's against the rules, and also our Kingdom rules. Not that our kingdom hasn't done it in the past, but when we get visited by Mehul we generally lose only a couple of provinces.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
There are spots opening up in the Kingdom. We just killed off 2 inactives.
We have also gone through a tough war, where we will be surrendering for the first time. And I mean the FIRST time, we've never surrendered before in 5-6 ages of the current relations system. We also had some internal turmoil, in which two provinces that weren't toeing the kingdom line were asked to leave. So right now we're down to 20 provinces, plus 5 slots that will fill up and empty as we turn over the underperformers and keep the good people.
We are still strong tho, and I am still in the world top 100 for honor (but will likely drop out when we surrender). My wizards in particular deal out much damage to any kingdom we encounter - I have over 16 mod wizards per acre....
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Heh, here's how i look now after 2 days of beating by t/m's..
Before all this IIRC i had 1372 acres, 59 dpa, and during war could send out 94k mod offense and leave 60.5 dpa (50 raw) at home..and i was a Lord, now hang on...cos this won't be pretty
Utopian Date: March 11th, YR7
RL Date: December 12th, 2002 (16:00 GMT)
Ruler Name: Mr. Lemmy the Sorcerer
Personality & Race: The Mystic, Undead
Land: 1,450 Acres grabbed some acres at the start of the war
Money: 68,868gc (5,481gc raw daily income expenses are 17,239gc)
Food: 3,818 bushels
Runes: 5,839 runes
Population: 26,851 citizens (18.52 per Acre) max population is 35,462
Peasants: 2,108 (100% Employed)
Rioting: b:25%, t:2.6gc, p:94%, m:84% This used to be happy
Trade Balance: -508,918gc (0% tax rate) Trade balance was even, 500k still no big deficitl
Networth: 186,907 (128.90 per Acre) This was at 230k, when i was 1372 acres
Thieves+Wizards+Science Networth: 9,587gc ehm..yes, 1700 wizzies were killed, 500 are left
Total Attack points: 72,755 (50.18 per Acre)
Practical (60% elites): 59,279 (40.88 per Acre)
Total Defense points: 64,336 (44.37 per Acre) this would be 45.1 dpa in war
Practical (40% elites): 47,486 (32.75 per Acre)
Thieves: 1,459 (1.01 per Acre / 100% Stealth)
Wizards: 592 (0.41 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 1,598 (1.10 / Acre)
Estimated Thieves Number: 1,198 (0.83 per Acre)
Estimated Wizards Number: 380 (0.26 per Acre)
Buildings: 1,425gc to build, 712gc to raze
Away bonus: 10,540gc (12h) / 31,620gc (20h)
And no, i'm not running any weird barren land strategy
At least i'll have something to do for after the war...
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
** Received **
- 10,000 bushels, 481,036gc, 5000 runes and 313 soldiers in aid.
- 25 acres as bonus from the Utopian Lords.
** Lost **
- 14,712 bushels, 3093gc and 1262 runes to thieves and plunderers.
- 1 acres to Land Lust.
- 11,039 peasants to attacks, kidnappings and fireballs.
- 2048 wizards assassinated.
- 70 homes to arson/dragon.
- 10,390 runes to lightning.
- 300 buildings to tornadoes.
- 950 peasants and 3447 troops to meteor showers.
- 168 troops to night strikes.
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Would you like me to look for looting targets for you?
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