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  • #31
    I guess I'm too used to playing games where resources are set to their maximum amount.

    I prefered that because then it forced players - well specifically my brother but others I also played against - to attack if they want to win. With limited resources they'd just go on the defensive and then assault once I'd run out of resources - they were very good at make defences that were resource efficient

    With effectively unlimited resources I'd just build 20 barracks and go over the top every few minutes. It made the game much more unstable but resolved games more quickly.
    One day Canada will rule the world, and then we'll all be sorry.

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    • #32
      I always preferred the Total Annihilation resource system, where you could bunker down if that's what floated your boat but attrition alone wouldn't win the game for you.
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      • #33
        I've never played that, how did it work.
        One day Canada will rule the world, and then we'll all be sorry.

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        • #34
          Originally posted by Sagacious Dolphin
          I've never played that, how did it work.
          I don't think that the resource nodes ever ran out. It's been a while sice I played it last though.
          I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
          For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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          • #35
            There were two resources, metal and energy, and they never ran out. F'rinstance, once you put down a solar plant, that plant would produce a set amount of energy for each 'tic until it was destroyed. There were strategic resource points (thermal vents for geothermal power plants, metal deposits where your mines functioned more efficiently), and a few scattered resources for those who wanted to go after them (vegetation that could be destroyed and turned into energy, rocks and destroyed materiel that could be reclaimed for metal). Different structures produced resources at different rates--solar plants were pitifully slow at producing energy, geothermal plants were respectable, and fusion plants produced energy at an ungodly rate. You could bunker down, but unless you went after your opponents' resource production you would never win through attrition alone.
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            • #36
              Thank you all for your responses. I will try those tactics and comments the result

              When we play on a plain map (without diferents altitude leves), I am always quick enough to do a 'Zealot Rush', but when I need to use the Protoss transport (for "jump" over altitude leves), this rush is not very usefull.
              Trying to rehabilitateh and contribuing again to the civ-community

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              • #37
                Here's a good build for destroying your Terran friend:

                Begin by building 7 probes. With the 7th probe build a pylon. Build 2 more probes and with the 9th probe build a Gateway. Build another probe and with the 10th probe build an assimilator. Build 2 more probes and put both of them on minerals. When you have 200 build a Cybernautics Core. Then when your Assimilator is done take 2 probes off of your minerals and begin to get gas with them. Then build 2 more probes and put them both on gas. Keep building probes for minerals. Build 1 Zealot and begin scouting with it. Build another pylon and then get either 2 or 3 Robotics Facilitys, then a Support bay. Make sure you have enough pylons. If you get 2 Robotics Facilitys build two Reevers then one Shuttle. If you get 3 Robotics Facilites get 2 Reevers and a Shuttle (obviously). In the Support Bay begin upgrading to be able to have 10 Scarabs. As soon as your Reevers come out begin to build Scarabs. When your Shuttle comes out immediately load the Reevers in and then go drop them. If this fails I would suggest getting a total of 5 Robotics Facilities and expanding, if you plan on continuing to go Reevers. Then in 4 of the Facilities build Reevers and in 1 of them build Shuttles.

                Given that you don't have any patches, this should work.
                I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
                For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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                • #38
                  Sounds insteresting, very interesting

                  Thank you, I will try it!
                  Trying to rehabilitateh and contribuing again to the civ-community

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                  • #39
                    /me pats himself on the back for bringing up the big bad reavers

                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

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                    • #40
                      You're the reason why I hate playing on Big Game Hunters.
                      BGH sucks major ass.

                      My favorite map was the Brood War map "Primeval Islands". I tore up everyone as Protoss.
                      Follow me on Twitter: http://twitter.com/DaveDaDouche
                      Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                      • #41
                        Originally posted by David Floyd
                        BGH sucks major ass.
                        It was Blizzard's only major mistake with the game.

                        How did the build work for you, yaro?
                        I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
                        For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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                        • #42
                          Well. My friend doesn't know too much about Reavers. Also the templars show a good (very good) weapon to destroy the marines that protect the tanks. Without marines, I can attack many tanks from air

                          Only problem: give marines near enough to psi-storm the marines.

                          BTW, My friend is going to buy a copy of Brood War, so I hope in the future I can use those deadly units that I read about on this thread

                          Again, thank you all for your supporting
                          Trying to rehabilitateh and contribuing again to the civ-community

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                          • #43
                            Log on to battle.net if you want to learn how to play. There are a lot of public games, the skill level in them isnt really high but its good to start there.

                            If you just want to beat your friend:
                            Never stop building probes! Use all the minerals you get, units are better than money. Remember to expand.

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