Hey, my brother just picked up Final fantasy tactics off the bargain rack at wal-mart. I've never played it before (but i have played almost all other ff games) what is it like?
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Final Fantasy Tactics
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One of my favorite games of all time. I've beaten it 4 times with all sorts of interesting challenges set for myself, so if you have any questions, just ask.
It's a game of tactical combat; generally you control 5 characters, and your enemy has anywhere from 1-12 people against you. The AI is surprisingly decent, and the character building and Job points system is great. On the downside, (and this may have changed slightly in the re-released version) the game was translated by a Japanese guy with an English dictionary and his dog one late night and he ran out of coffee halfway through. Okay, maybe not that bad, but native English speakers definitely did not do this translation for the number of errors in it. Still, some lines come out well.
And oh yes, the plot runs out of gas as the game goes on. Chapter 1 is by far the best plot-wise, and it's somewhat downhill from there. But the game is so much fun, I didn't mind too much (and the plot is still decent by the end).
Anyway, explore it yourself! It is HIGHLY recommended.All syllogisms have three parts.
Therefore this is not a syllogism.
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Final Fantasy VIII tactics:
1. Assess monster vulnerabilities
2. Summon appropriate Guardian Force
3. Wait while long graphic plays
4. Are they dead yet? If No, go to step 2.
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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I thought about starting a new thread, but decided against it
Like you said, if FFT actually got released over here maybe we could assess it to see if it was a better gameTo doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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I thought that I had read somewhere on these boards that FFT was a pre-release title for the next Fallout game
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Grumbold: Incorrect! Yes, if that was true, FF8 would bore me to tears. And I know that lots of people ended up doing that, which I find just silly.
Proper FF8 Tactics:
Always draw off bosses (more GF's!)
Always draw off of everything with a quesiton mark
When you find something new and good, draw lots and lots of it until you have 100 of it. On every character.
Prioritize learning all the different stat-junctions from your GF's.
Use the spell-refine and item-refining abilities, you can occassionaly get nice spells far earlier than you "should" (like refining Tents on Disk 1 to get Curagas, which 100 of junctioned to HP will give you like 4500 HP on disk 1)
It's that simple. Trust me, once you have 100 (ridiculously strong spell here) on most stats- heck, ignore most stats, on Strength, your regular attack will do more damage than a GF attack. Plus, you make regular attacks a lot faster than you can summon GFs. And Speed junction is just unholy, once you get that going, you have almost twice as many super-powerful regular attacks. Still not doing enough? Cast Meltdown on your opponent, knocking their Vitality to 0.
And oh yes, due to the free Revive ability, I generally had Squall walk around in constant near-death so he can limit his enemies continuously. Nothing can stand up to Renzokuken well.
The problem with FF8 is simply that it's not hard enough- if you junction right and use your limits, even bosses will die to you in two attacks. I mean, Seifer on Disc 1- he's supposed to be pathetic, yes, but did you know that on my second playthrough I killed him with one hit? That's right, not even a Renzokuken, just one regular attack. Edea took a Renzokuken.
The only GF worth a darn is Cerberus, because he casts double & triple for free- useful for the Omega Weapon battle, and maybe the last boss.
P.S. I like how Square responded to these criticisms in FF9. They made it so that 4/5 of the time (with the exception of the first time you do a summon), an abbrivieated summon animation occurs showing the last dramatic explosion, but the other time you get to see the whole thing and it'll do more damage than usual. "Ungrateful at the work we did animating these? Fine, we'll make you want to see the long animation! Muahaha!"
And oh yes, FF10 includes the options for abbrievated summons as well, but summons work pretty differently there.All syllogisms have three parts.
Therefore this is not a syllogism.
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Originally posted by Grumbold
Final Fantasy VIII tactics:
1. Assess monster vulnerabilities
2. Summon appropriate Guardian Force
3. Wait while long graphic plays
4. Are they dead yet? If No, go to step 2.
and I kicked ass
(for me it was Squall does limit break, everyone I am attackign dies (Since Squall has 100 Ultima))
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Originally posted by SnowFire
Grumbold: Incorrect! Yes, if that was true, FF8 would bore me to tears. And I know that lots of people ended up doing that, which I find just silly.
Proper FF8 Tactics:
Always draw off bosses (more GF's!)
Always draw off of everything with a quesiton mark
When you find something new and good, draw lots and lots of it until you have 100 of it. On every character.
Prioritize learning all the different stat-junctions from your GF's.
Use the spell-refine and item-refining abilities, you can occassionaly get nice spells far earlier than you "should" (like refining Tents on Disk 1 to get Curagas, which 100 of junctioned to HP will give you like 4500 HP on disk 1)
It's that simple. Trust me, once you have 100 (ridiculously strong spell here) on most stats- heck, ignore most stats, on Strength, your regular attack will do more damage than a GF attack. Plus, you make regular attacks a lot faster than you can summon GFs. And Speed junction is just unholy, once you get that going, you have almost twice as many super-powerful regular attacks. Still not doing enough? Cast Meltdown on your opponent, knocking their Vitality to 0.
And oh yes, due to the free Revive ability, I generally had Squall walk around in constant near-death so he can limit his enemies continuously. Nothing can stand up to Renzokuken well.
The problem with FF8 is simply that it's not hard enough- if you junction right and use your limits, even bosses will die to you in two attacks. I mean, Seifer on Disc 1- he's supposed to be pathetic, yes, but did you know that on my second playthrough I killed him with one hit? That's right, not even a Renzokuken, just one regular attack. Edea took a Renzokuken.
The only GF worth a darn is Cerberus, because he casts double & triple for free- useful for the Omega Weapon battle, and maybe the last boss.
P.S. I like how Square responded to these criticisms in FF9. They made it so that 4/5 of the time (with the exception of the first time you do a summon), an abbrivieated summon animation occurs showing the last dramatic explosion, but the other time you get to see the whole thing and it'll do more damage than usual. "Ungrateful at the work we did animating these? Fine, we'll make you want to see the long animation! Muahaha!"
And oh yes, FF10 includes the options for abbrievated summons as well, but summons work pretty differently there.
I never used magic, but most of my time spent in fights was spent drawing
usually there was some hassle because I knew that if I attacked, they would be dead
I did the same thing with Squall
and I killed many bosses with one hit also
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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I forgot that whole draw fiasco. If I wanted to go into a fight and spend fifty rounds not fighting !?!?! I could get much stronger. Yet every interesting fight seemed to be against a monster I needed to draw something else from. How boring was that? So I switched to nuking from orbit as being marginally less tedious than hitting draw a million times with brief pauses to heal anyone who might be suffering.
I just found the whole thing unremittingly repetitive compared to FF7 where you could whack all sorts of cool abilities into your weapon and fire away. If I ever summon up the courage/determination/stupidity to play again I'll try the refine tactic. At least that may speed up the process if I dont need to get 100 cure then 100 cura before finally meeting a monster who draws curaga.
I suspect I have outlived this kind of game. When I was a kid I must have spent hours and hours just pressing the forward, back and jump keys to repetitively loop all the levels of Manic Miner. These days my time is more limited so I want each fight to have at least a sliver of purpose. Standing in front of a giant caterpillar and dancing mushroom (hello Alice what have you been smoking?) trying not to attack until everyone has a full inventory of drawable items exceeds my tolerance level. I'm probably just bitter because I wanted it to be as good as FF7. The graphics were so much better, the plot interesting but it was let down by the gameplay.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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