Originally posted by tniem
I at first was outragged at the idea of the government spending the money like this on recruitment. Then I reconsidered. They are paying to use the Unreal engine and then spent money on a design team to complete the game. No more than like five million.
I at first was outragged at the idea of the government spending the money like this on recruitment. Then I reconsidered. They are paying to use the Unreal engine and then spent money on a design team to complete the game. No more than like five million.
From CNN:
Recognizing that the target audience knows a quality title when it sees one (and ignores and ridicules poor quality efforts), the Army has assembled a team of proven developers and licensed one of the premier engines on the market to make its games. Quality doesn't come cheap, though. The budget for the first titles in the "America's Army" series is in the $7 million range.
That's not as expensive as it sounds. Publishers say the average PC game typically costs between $2 million and $6 million dollars and "America's Army" will launch with two titles - "Soldiers", a role-playing game that lets you live boot camp life, and "Operations," a multi-player first-person shooter that, developers say, accurately reflects rules of engagement and squad teamwork.
That's not as expensive as it sounds. Publishers say the average PC game typically costs between $2 million and $6 million dollars and "America's Army" will launch with two titles - "Soldiers", a role-playing game that lets you live boot camp life, and "Operations," a multi-player first-person shooter that, developers say, accurately reflects rules of engagement and squad teamwork.
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