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  • Axis & Allies

    Anyone play, and want to challenge me to a 1 vs. 1? I'll let you pick your side.

    Anyway, what strategies do you find useful, and what is useless?

    To start off with one, buying tanks early with Germany is patently useless and a sure way to lose.
    Follow me on Twitter: http://twitter.com/DaveDaDouche
    Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

  • #2
    I like the Japanese opening position most of all. They don't quite have the production of the allies but they're in the best position to expand rapidly and once they've built up their momentum they become very difficult to stop.
    As with all else of course, they need their own European allies, to keep too many Soviet reinforcements from heading East.


    Germany has enough tanks at the start to last for awhile as long as they pad all of their offenses with enough Inf to soak up the casualties and follow through afterwards.


    Does anybody ever build/use heavy bombers for strategic bombing? I've never been able to fathom why the AI seems so crazy about this...

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    • #3
      Regarding the Japanese, yes they have a strong starting position, but unless they play their first turn precisely right, and have nearly perfect play thereafter, they sink fast.

      As to German offensives, where, besides Africa, do you see viable attacks?

      Strat bombing - it can be good if someone is foolish enough to have a factory sitting somewhere with no AA gun. All things beings equal, the odds say the bomber will be lost before it pays for itself in terms of strat bombing, although there are two exceptions: if you're lucky enough to get the heavy bombers tech, or if you don't care about losing bombers and just need to drop someone's income for a few turns for whatever reason.
      Follow me on Twitter: http://twitter.com/DaveDaDouche
      Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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      • #4
        oh gawd. I can kick anyones arse in this game. I am like a machie, I have memorized the moves. I am 127-22 on rank. Who wants a piece?

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        • #5
          If you play me, you'll be 127-23. I'm undefeated, whether we're talking about Dogs of War, MSN, PBEM, or the actual board game.

          And the ****-talking begins

          Anytime you want a game
          Follow me on Twitter: http://twitter.com/DaveDaDouche
          Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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          • #6
            Sure whats your zone login? Mines Krom_4. Its been awhile. Ive had my login for 4 years now. Last I played was 2 months ago.

            How about tonight? or Friday?

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            • #7
              I build tanks with Germany if I'm feeling lucky with the dice. When playing the board game I do build tanks. I'm very good with dice.

              For the first 2 or 3 round I usually build tanks with Germany. If things go badly the first round I may just switch to infantry though.

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              • #8
                Germany should never build Tanks. Germany should should build 10-12 infantry a turn and play with the USSR in Caucus. Also germany must cap africa. Thats very important. Japan does most of the heavy lifting vs USSR. If you are germany, your biggest concern in W.E. and Ukraine. Hold them, and victory for the japs is certain.

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                • #9
                  and Japan isn't in that bad of a situation. Even if things go badly for Japan the first round (ie no territories are taken- but the troops are wiped out) they can usually recover. Now if both Japan and Germany falter on the first round they are pretty much screwed.

                  I rarely play with people who aggressively pursue the japanese when they play america. The ai certainly doesn't do it. All they do is build submarines crap AI.

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                  • #10
                    and Japan isn't in that bad of a situation. Even if things go badly for Japan the first round (ie no territories are taken- but the troops are wiped out) they can usually recover.
                    Not against a good Allied player. The British will stick a factory in India, and the US one in Sinkiang, and outproduce the hell of you - certainly long enough to crush Germany pretty quickly.

                    faded,

                    Also germany must cap africa.
                    Yes, but they can't hold it, and usually lose their Med fleet on Brit turn 1 - the US and Britain can also shove a combined 4 infantry into Algeria before Turn 2 if necessary, or the US can come with 6-10 infantry and the Brits with 4-6 by Turn 3. Getting Germany embroiled in Africa is a good move by the Allies, because it weakens either Western or Eastern Europe.

                    As to a game, can't tonight, watching Star Wars...
                    Follow me on Twitter: http://twitter.com/DaveDaDouche
                    Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                    • #11
                      I build tanks with Germany if I'm feeling lucky with the dice. When playing the board game I do build tanks. I'm very good with dice.
                      Maybe, but here's one of the secrets: the dice don't really matter. Good strategic play wins games, and bad strategic play loses games. All it takes are odds calculations and long term planning.
                      Follow me on Twitter: http://twitter.com/DaveDaDouche
                      Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                      • #12
                        1st axis move


                        buy 1 tranny, 8 inf

                        2 inf in rome sent to eygpt, send 1 libya inf (not tank)suported with inf, BS +bomber.

                        Sink UK BS & Sub in Med, use WE sub and fighter.Make sure you nail the N.sea fleet and try 2 inf in caucus for ICP. That isnt too hard.

                        place boat in Med, block BS (just in case) ad 2 inf in Rome, rest in germany.

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                        • #13
                          anyway its IMPORTANT to get africa asap. You will never hold it true, but you can keep moving around for 3 turns, a good Japs player will have factory in india and will be in the middle east/ using tranny to send to eygpt. Result=UK ****ed

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                          • #14
                            buy 1 tranny, 8 inf
                            I usually go with a bomber and 5 infantry, to have a chance at stopping the US from rolling over Germany.

                            suported with inf, BS +bomber.
                            You can't support with the Battleship because of the UK sub. Without the bomber, you'll probably take a big hit in the North Sea, as well.

                            Further, I think taking Egypt on G1 is a mistake - the Brits can counter with more than you might think.

                            a good Japs player will have factory in india and will be in the middle east
                            Sure, against a ****ty British player. A good British player can hold India for 7-8 turns, enough time to torpedo Germany.
                            Follow me on Twitter: http://twitter.com/DaveDaDouche
                            Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                            • #15
                              Originally posted by David Floyd

                              Not against a good Allied player. The British will stick a factory in India, and the US one in Sinkiang, and outproduce the hell of you - certainly long enough to crush Germany pretty quickly.


                              On the first round?! Thats a very very bold move for the Brits/US. They won't be able to garrison those provinces with new builds until the next round and they don't have too many reinforcements available. A strong German offensive against Karelia will tie up the Sov's and leave most of Asia open to the Japs. With their relatively large air force able to deploy to most of Asia and a (limited admittedly) sealift capability Japan could threaten or even take those provinces before the allies can defend them.

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