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A feast of historical strategy games

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  • #16
    I got my character up to Perfekt ranking. This involved setting up round after round of 10 minute one-hit kill games in the smallest level with all-CMP 150s. I was able to kill the AI players at the reate of ~25/minute.
    Apparently, if you use remote mines in the Facility / Felicity / whatever, you can toss them in the areas where the simulants re-spawn and somehow trigger an endless explosion reaction, where they respawn in the middle of a fireball and die again immediately. I've never tried it, so I wouldn't know for sure if it works.

    My friend is trying to get Perfect ranking at the moment. His biggest obstacle is the Damage Dealt rating. According to his calculations, he needs about 60,000 more kills to get the requisite numbers.
    Everything changes, but nothing is truly lost.

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    • #17
      Originally posted by Osweld
      So what, exactly, do you want?



      Do you want games to be more 'cartoonish', and less gorey? (If that's the case I can't imagine what you are doing playing Resident Evil or a FPS)


      Or do you just want to go back to the days of 8-bit glory and stomp on goombas?
      All of the above? 8-bit games rocked!

      I don't actually own Resident Evil; I saw it at a friend's place.
      Everything changes, but nothing is truly lost.

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      • #18
        Originally posted by Mr. President


        Apparently, if you use remote mines in the Facility / Felicity / whatever, you can toss them in the areas where the simulants re-spawn and somehow trigger an endless explosion reaction, where they respawn in the middle of a fireball and die again immediately. I've never tried it, so I wouldn't know for sure if it works.

        My friend is trying to get Perfect ranking at the moment. His biggest obstacle is the Damage Dealt rating. According to his calculations, he needs about 60,000 more kills to get the requisite numbers.
        I don't think so...

        Damage dealt requirement is ridiculously low.
        12-17-10 Mohamed Bouazizi NEVER FORGET
        Stadtluft Macht Frei
        Killing it is the new killing it
        Ultima Ratio Regum

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        • #19
          Long long time ago when strategy games meant boardgames, there were some good ones, such as World in Flames and Empire at Arms. I hope somes these computer games will be good with some degrees of added realism.

          This is what computers good at: keeping track of nitty gritty details. Boardgames have a high degree of abstraction because it is unrealistic for human players to deal with these details.

          Lets see how they turn out.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #20
            A WW2 grand strategy game??? LINK LINK LINK!!!
            Follow me on Twitter: http://twitter.com/DaveDaDouche
            Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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            • #21
              Go the www.europa-universalis.com web site . The game is called Hearts of Iron and you will find it in the forums section.

              There is also a lengthy preview at www.strategy-gaming.com

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              • #22
                Heard anything lately about the World in Flames production? The Australian Wargames Group were supposedly producing a multiplayer game first with the capacity for computer AI nations following in a second version. All this news was a while back though and nothing has crossed my radar since. I couldn't see a no-AI version selling enough units to be economically viable anyway, but perhaps my estimate of eager Flames by mail players is inaccurate
                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                H.Poincaré

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                • #23
                  Well its not exactly historical but with some luck it will be going down in history ... *cough*Candle'Bre*cough*


                  Originally posted by Grumbold
                  Heard anything lately about the World in Flames production? The Australian Wargames Group were supposedly producing a multiplayer game first with the capacity for computer AI nations following in a second version.
                  Lancer has posted about this on at least a couple of occasions - the last a few weeks ago. I think this was in the OT though...

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                  • #24
                    Originally posted by Osweld
                    Why do you compare Realism and 'fun'? I don't see how they are related at all.
                    Just needed to bring that up again:
                    Actually fun and realism are quite closely connected, if you go overboard with realism fun will usually suffer. Let's take Colonization as an example (for those who don't know Col, it is a Civ-like game set in the time of the Colonization of America, your goal is to settle the new world, grow and prosper and finally achieve independence from your home country):
                    Col is certainly a game based on history, but it is not very historically realistic since all four nations (England, France, Spain, Holland) start their colonization exactly at same time, they start out with the same possibilities (well almost), it takes the same amount of time to go from the new world to any of the four countries and so on...
                    The reason for this is obvious, if the game was more realistic concerning the points mentioned above, it would be unballanced and therefore less fun.

                    BTW does anyone know anything about harpoon4? The website looks interesting but there were no updates recently...
                    Interested in creating a TBS game similar to Colonization?
                    Have a look here !
                    New C++ programmers needed!

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                    • #25
                      Originally posted by chronocrator
                      The reason for this is obvious, if the game was more realistic concerning the points mentioned above, it would be unballanced and therefore less fun.

                      Says who?
                      I don't see any reason why it couldn't be fun if made more realistic, unless the game was poorly designed.



                      And this makes me think, if realism inherently makes a game boring, does that mean the more abstract and surreal it gets, the more fun it will be?
                      Rethink Refuse Reduce Reuse

                      Do It Ourselves

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                      • #26
                        Originally posted by ravagon
                        Lancer has posted about this on at least a couple of occasions - the last a few weeks ago. I think this was in the OT though...
                        Hmm, cant find much except a link to the ADG website. Its not looking good if WIF the computer game has a link up saying "expect it in a few weeks'' dated August 2001
                        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                        H.Poincaré

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                        • #27
                          Originally posted by Osweld
                          Says who?
                          I don't see any reason why it couldn't be fun if made more realistic, unless the game was poorly designed.
                          Well let me use an extreme example, what if you played Holland and had no chance to begin your revolution because it never happend in history. What if you played the Babylonians in Civ and your empire gets destroyed every time you play, no matter what you do because it is obviously historically correct?
                          I wouldn't call that fun.

                          And this makes me think, if realism inherently makes a game boring, does that mean the more abstract and surreal it gets, the more fun it will be?
                          I never said that, I merely mentioned that too much realism can seriously affect the fun in games. I depends on the game but in some realism is a main part of the fun, in some it is the surrealism that motivates the player.
                          Interested in creating a TBS game similar to Colonization?
                          Have a look here !
                          New C++ programmers needed!

                          Comment


                          • #28
                            Originally posted by chronocrator

                            Well let me use an extreme example, what if you played Holland and had no chance to begin your revolution because it never happend in history. What if you played the Babylonians in Civ and your empire gets destroyed every time you play, no matter what you do because it is obviously historically correct?
                            I wouldn't call that fun.
                            Why do you think a game has to follow history to the letter, in order to be realistic? You must be using a different deffinition of realism then me, if you can confuse it with so many other concepts.

                            Most historic games offer you the ability to play alternate histories and what-if scenarios, while still keeping things realistic and in check to make sure it stays believable, and doesn't get too fantastic. Europa Universalis, for instance.



                            I never said that, I merely mentioned that too much realism can seriously affect the fun in games.
                            Yes, but going by the same logic, doesn't that mean that abstractism/surrealism makes a game more fun?


                            Realism has nothing to do with how fun a game is - gameplay is what decides that, and the two are not mutually exclusive.
                            Rethink Refuse Reduce Reuse

                            Do It Ourselves

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                            • #29
                              OK, I saw Hearts of Iron and almot came in my ****ing pants! If that game lives up to it's promise - OH MY GOD!
                              Follow me on Twitter: http://twitter.com/DaveDaDouche
                              Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                              • #30
                                Originally posted by Osweld
                                Yes, but going by the same logic, doesn't that mean that abstractism/surrealism makes a game more fun?
                                No, IMO too much of either will make a game bad, it depends mainly on the szenario.


                                Realism has nothing to do with how fun a game is - gameplay is what decides that, and the two are not mutually exclusive.
                                Maybe we are indeed talking about different things, but I cannot agree, realism can limit gameplay seriously. In many games realism is reduced to a certain level so that there is less micromanagement and therefore more fun. Of course not every bit of realism results in a boring game but too much can do this.


                                David Floyd, what is that game you are talking about?
                                Interested in creating a TBS game similar to Colonization?
                                Have a look here !
                                New C++ programmers needed!

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