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What type of character do you usually play in RPG's?
I like monks who fight with lettle more than bare hands and their wits and clerics or paladins with a strong devotion and loyalty.
BTW, has anyone else noticed how screwed up the poll results are? Right now it says that there are 18 total votes, but I see three categories that each have 8 votes, and each of those 8 vote categories account for 44% of the total.
Originally posted by John-SJ
BTW, has anyone else noticed how screwed up the poll results are? Right now it says that there are 18 total votes, but I see three categories that each have 8 votes, and each of those 8 vote categories account for 44% of the total.
It's a multiple choice poll, so there have been 18 voters - and category with 8 represents 44% of the voters.
Originally posted by Grumbold
My favourites over the years have included an arrogant amoral mage who would stop at nothing to destroy his rival (Palladium),
I love when people name things after elements on the periodic table.
I like to be a fighter or paladin. That's always the guy who gets my name on the computer.
I don't play RPG's that often. But when I'm at my brother-in-laws' house and play one of his many RPG type games I usually pick the Ranger/Paladin type character. I find that this type of character has a decent balance of magic and combat skills that suit my style of play best.
The choices are too combat-oriented for the "future" RPG games. It seems to be a bad D&D influence where hack-and-slash takes most of the time. I agree with Grumbold that a player should develop a character, not a set of stats
ravagon,
There's nothing wrong with RM as I see it. At least it is one step above AD&D. I actually prefer a purely skilled based system such as Champions, but it doesn't work well for low powered campaigns.
Grumbold,
Have you tried Ars Magica? It's a very interesting RPG.
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I did play a couple of Ars Magica sessions but the ref went AWOL before any of us really got to grips with the system. It seemed very interesting and something I'd definitely play again.
The White Wolf games are good if you have a strong referee. My time as a Red Talon werewolf was brilliant and as a vampire only slightly less so. All systems can be made into the best Roleplaying experience possible by a good storyteller who is enthusiastic, talented prepared to override rules when it is right to do so. All can be ruined if turned into lacklustre a 'by the numbers' game with no inspiration. RM can suffer more then most here simply because there are so many opportunities to fall back on only playing by numbers since they have charts and modifiers for absolutely everything.
I'd consider WhiteWolf's system the best for spinning a good story because the simplicity of the stats makes it easy to go diceless if necessary. In our Mage game, the Storyteller had copies of all our character sheets, so he'd know at a glance if we could do/know something and keep the story moving.
Not that it isn't fun to go by the rules at times, but you get my drift.
Conversely WhiteWolf is probably one of the most dice heavy game systems for those that don't storytell. There may not be thousands of tables but you can find yourself rolling truly silly numbers of d10's sometimes. I also dislike the fact that gaining a skill level can actually make things worse, not better, because with 1d10 you can only get a -1 fumble but with 10d10 you can get some truly impressive disasters!
Regardless of whether it is Ultima, Diablo or any other RPG, I mainly use barbarians/fighters, paladins, rangers and druids.
As for modern/post-modern RPGs, I prefer sharpshooter, or heavy weapons.
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