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What type of character do you usually play in RPG's?

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  • What type of character do you usually play in RPG's?

    There are too many types of RPG's. We'll have to go with the D & D system as in Baldur's Gate.

    I'll make a feeble attempt to include future type games (the only one's I know of are fallout (I have never played anarchy online)).


    I actually did this as a multi-option poll. But I ran out of options. It's too difficult to cover most RPG's.
    102
    Fighter
    12.75%
    13
    Ranger (or Archer type)
    7.84%
    8
    Thief or Rogue
    8.82%
    9
    Bard
    2.94%
    3
    Monk
    3.92%
    4
    Cleric
    1.96%
    2
    Druid
    1.96%
    2
    Mage or Sorcerer
    11.76%
    12
    Necromancer type of mage
    3.92%
    4
    Barbarian
    2.94%
    3
    Paladin
    12.75%
    13
    Energy weapons (modern or future games)
    6.86%
    7
    Hand to Hand type (modern or future games)
    2.94%
    3
    Melee weapon type (modern or future games)
    4.90%
    5
    Heavy weapons type (modern or future games)
    4.90%
    5
    Sharpshooter (modern or future games)
    8.82%
    9
    Last edited by Dis; May 7, 2002, 20:47.

  • #2
    heh, this isn't what I expected when I read the title...

    But I tend to play druids/rangers most often.
    Rethink Refuse Reduce Reuse

    Do It Ourselves

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    • #3
      I play exclusively fighters in table-top 3rd edition D&D, and usually some sort of mage in console games.

      Thought you were going to ask about character personalities or something.

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      • #4
        I usually go with the fighter or the thief. I prefer fast quick fighters to big brawny types.
        Don't try to confuse the issue with half-truths and gorilla dust!

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        • #5
          OK what personality do you play?

          I know of no other way of meausring except the alignment system of D&D games.

          I may be neutral good or lawful good. I'm not sure which.

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          • #6
            Neutral good, Chaotic Good, True Neutral, Chaotic Neutral.
            Don't try to confuse the issue with half-truths and gorilla dust!

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            • #7
              Mage/Sorcerer/Necromancer, or Sharpshooter/Heavy Weapons. However, for game settings that are more flexible than D&D, I'll go with an Assassin/Mage hybrid--Assassin for sneaking and killing, Mage for healing, buffing, and emergency annihilation.

              Personality is generally True Neutral or Chaotic Good, I suppose.
              <p style="font-size:1024px">HTML is disabled in signatures </p>

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              • #8
                As for personality, well - it varies a great deal.

                For instance the character I am currently building for NWN is (without going into depth) a Half-Orc druid, rugged and wild individualist, who despises civilisation and has a deep resentment towards humans.

                Another character concept that I am currently toying with is a gnome, who's always dreamt of being a hero and acomplishing legendary feats - but, being a gnome, he always seem to fall short... so to speak.
                Rethink Refuse Reduce Reuse

                Do It Ourselves

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                • #9
                  I haven't played D&D since my high school days. Some of us do graduate to better systems such as Champions or at least Role Master.

                  I prefer subterfuge over brute force, so my characters are usually a sort of ranger/rogue/martial artist mixture. He can sneak around in natural and urban surroundings equally well. He strikes with great speed, then retreat into the shadows before the enemy figures out what hit them.

                  For superhero type campaigns my preference is mentalists. Sneaking around in yet another dimension.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • #10
                    I'm usually a Paladin, but sometimes I like being a Cleric. I've wanted to be a Druid in a game, but haven't gotten around to it .

                    In future games, I like being a sharpshooter.
                    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                    - John 13:34-35 (NRSV)

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                    • #11
                      for the RPG"S you're talkign about, i was a archery warrior
                      "Speaking on the subject of conformity: This rotting concept of the unfathomable nostril mystifies the fuming crotch of my being!!! Stop with the mooing you damned chihuahua!!! Ganglia!! Rats eat babies!" ~ happy noodle boy

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                      • #12
                        No preference.

                        Jack of all trades.. and all that.

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                        • #13
                          Originally posted by Urban Ranger
                          Some of us do graduate to better systems such as Champions or at least Role Master.
                          Uggghhh! I'd hate to know what you would call worse systems. I couldn't stand RM (That was the ICE one right?) and the only thing I liked about MERPS was the setting.
                          I think my favourite was that developed by WEG for Torg and their ill-fated Shatterzone.

                          Favourite characters in Fantasy-type setting were mages - simply for the flexibility offered by magic.
                          Ditto for Psychics and Techno-Wizard types in Modern RPGs.

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                          • #14
                            I tend to play rather antagonistic and irritating characters, but still with a strong loyalty to the party...I guess that would make them "chaotic neutral" if one were to go by such a primitive system.

                            I'm definitely all about the techno-magic in Mage: the Ascension, which is the only modern-day RPG I play.

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                            • #15
                              I like playing characters with strong motives, whether they be self serving or altruistic. My favourites over the years have included an arrogant amoral mage who would stop at nothing to destroy his rival (Palladium), a dwarven fighter/cleric sworn to destroy all corrupting magic ( AD&D 2ed), a druid dedicated to protecting the wildlands and getting revenge on any who seek to damage it (AD&D 1+2ed) and a barbarian warrior seeking to overcome the dishonor of his tribe (custom system "Basalon")

                              I like seeing how referees work with these sort of characteristics. One I knew could not understand why my Druid spent five consecutive playing sessions tending trees because he ran a Greyhawk adventure and I refused to set foot inside the city until one of the few party members who respected nature was in desperate need of rescue and then left immediately afterward without helping them solve the political dispute. Others have quickly used my foibles to steer me by the nose because they are leading precisely where my character want to go even if its sometimes against my own better judgement.
                              Last edited by Grumbold; May 8, 2002, 05:42.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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