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Civilization - The Board Game

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  • #16
    Nice.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #17
      Curious. I dislike the expansion because it eliminates half the skill imo by introducing far too many trading sets. For me the only appeal is it does make the game faster by doing so. Since getting players round for a five hour game is no easier than a seven hour game I prefer the original. For example having a famine every turn while one or more players hoard the grain cards trying to get a big score makes a lot of sense to me while in the expansion it can be ameliorated by rapid turnover of the other 4 point card set. The ability to convince other players to trade cards with you becomes too important compared to any other aspect of the game.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #18
        I have never played with the expansion so I can't tell, but the original has this nice elegance in the design which makes the game good.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #19
          Hmm, I feel like firing a game up at some point. Hmm, maybe this evening.

          Hmm, I think I'll have to re-download it.

          Hmm, glad I kept that '98 install - it allows me (with a bit of fast key-pressing) a true DOS mode.
          The church is the only organisation that exists for the benefit of its non-members
          Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
          All women become like their mothers. That is their tragedy. No man does. That's his.
          "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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          • #20
            Incredible - it works under XP. Except that I get no sound, and appear to be missing the advcivil.bat file that's mentioned in the readme's, and I'm sure was there last time.

            So, a dilemma - do I try it in DOS, thereby being cut off from the rest of the world while playing, but possibly gaining sound; or do I keep it in XP, with the reverse properties.

            And does anyone have a copy of advcivil.bat they could send me? Or thoughts on how to get the sound working under XP.
            The church is the only organisation that exists for the benefit of its non-members
            Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
            All women become like their mothers. That is their tragedy. No man does. That's his.
            "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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            • #21
              IMO Civ the board game was reasonably good for its time, but was Completely outclassed by Civilization the computer game. I looked over the AC rules at one point, but never played it. I think it was because it looked more complicated than sounded like fun, but I honestly can't say for sure. Even in its time (late 70s I think), I found Stellar Conquest a much better game, and more similar to the Civilization computer game that was to come.
              Project Lead for The Clash of Civilizations
              A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
              Check it out at the Clash Web Site and Forum right here at Apolyton!

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              • #22
                Hmm, I get sound effects, just not MIDI music. Odd.
                The church is the only organisation that exists for the benefit of its non-members
                Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                All women become like their mothers. That is their tragedy. No man does. That's his.
                "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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                • #23
                  it seems hard to do......i just would figure there are too many nuances of the PC game that a board game could not cover.
                  "Speaking on the subject of conformity: This rotting concept of the unfathomable nostril mystifies the fuming crotch of my being!!! Stop with the mooing you damned chihuahua!!! Ganglia!! Rats eat babies!" ~ happy noodle boy

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                  • #24
                    dm - as posted above "it has nothing to do with the computer game of the same name"

                    It's a board game made by Avalon Hill, which was eventually faithfully translated to Advanced Civilization on the PC, now available at the underdogs. However, it bears no resemblance to Sid Meier's Civilization. It's more trading than war - but it's great fun, if a little long. Give it a go!
                    The church is the only organisation that exists for the benefit of its non-members
                    Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                    All women become like their mothers. That is their tragedy. No man does. That's his.
                    "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

                    Comment


                    • #25
                      so is it like risk? and does it violate smc's trademark name?
                      "Speaking on the subject of conformity: This rotting concept of the unfathomable nostril mystifies the fuming crotch of my being!!! Stop with the mooing you damned chihuahua!!! Ganglia!! Rats eat babies!" ~ happy noodle boy

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                      • #26
                        Not at all like Risk. Army-vs.-Army combat plays a very small role; when you "attack" another player it's generally with events such as "Volcano" or "Civil war". It's a race to get your civilization to accomplish certain things, and you're generally more interested in advancing your own cause than interfering with someone else.

                        It doesn't violate the computer game's copyright because the board game came first! Not sure, but I think Sid had to buy the right to use the name.
                        "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

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                        • #27
                          Wars are in fact mostly counterproductive in the game, with a few exceptions. The main one being delaying other players from building cities.
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

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                          • #28
                            Have anyone tried that "Imperial Civilizations"-Variation?
                            you use 2 sets of pieces (110 tokens, 18 cities, 8 ships).
                            My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                            • #29
                              No, haven't even heard of it.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

                              Comment


                              • #30
                                rules for "Imperial"-variation are in that Advanced
                                Civilization-Expansion. its a all different game, if
                                you play IC-variation.

                                another good new rule from AC is that "Trade Special
                                Cities" or what is was called. for every set of trade cards
                                gold, ivory, wine,..... there is one city that gives +1 to
                                sets of that kind of cards. for example corinth has 'wine'
                                as a speciality, so whenever you cash in a set of wine cards
                                you get +1 to number of cards (2 => 3, 3 => 4 .....) =>
                                the set is more valuable. this speeds the game up a little,
                                and there are little more sence about going to war.
                                it has a effect on trading too.
                                My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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