Originally posted by chronocrator
I'd like to add a point:
5. Every city can just recruit one of two fourth (the fourth level ist the highest) level creatures. So if the player decides to build the bone dragon dwelling in his necromancer town he cannot build devils there anymore.
I'd like to add a point:
5. Every city can just recruit one of two fourth (the fourth level ist the highest) level creatures. So if the player decides to build the bone dragon dwelling in his necromancer town he cannot build devils there anymore.
this is only really an issue when it comes to the third and fourth tier units, since the second tier ones are a bit rubbish anyway, but i like this change because it introduces more strategy into the game. of course, if you own more than one town of a particular alignment you can still produce both the unit types for a specific tier, but at least for your first town it really makes you think. i still can't decide whether picking Crusaders or Monks is better for the Life faction. i'm partial to the monks at the moment 'cos i've always liked ranged units in the heroes games. the elves and crossbowmen aren't as good as they used to be, i had a stack of 500 crossbowmen in my first game and thought they would be awesome, but i soon found out that my stack of 50 monks was a lot better. by the end of the game you should probably only have 3rd and 4th tier units in your army, with a couple of heroes. a stack of 70 billion imps or something is useful as a meat shield against the dumb-ass AI, but that tactic wouldn't work in multiplayer.
at the moment i'm trying to decide whether having two mage heroes and a fighter is worth the trade-off for sacrificing a unit stack, or whether i should stick with my 1 mage/1 fighter tactic. i quite like the possibilities involved in an Order/Death combo of mages, since the Animate Dead and Create Illusion spells can have a HUGE influence on a battle and it would be cool to mix up their styles.
Comment